Is touch input supported?
If so, we should avoid on mouse hover UI features.
Does this require a mouse, keyboard, and/or joystick?
If joystick, we need UI to make sure to have a good “in focus” indicator.
Is touch input supported?
If so, we should avoid on mouse hover UI features.
Does this require a mouse, keyboard, and/or joystick?
If joystick, we need UI to make sure to have a good “in focus” indicator.
No, the game is not intended for mobile platforms. It’s meant to be for desktop platforms, so we plan to support keyboard or joypad.
What do you mean by “in focus” indicator? What is in focus?
When you mouse-over something and it lights up, or a focus indicator that you move usually via the [Tab] key. Neither of these exist for mobile because you touch the screen with your finger.
Ah, very sorry. I didn’t get you meant in the UI, I thought you were talking about the 3D scene.
Sure, we will need an indicator, but we need a UI first, right?
Can we add Xbox and PS4 support
No, consoles are out of the question because it would be impossible to handle them in an open-source context. Sorry.
It’s ok
@cirocontinisio Just for curiosity, why not also for WebGL?
I think this will be a nice game to port to mobile. Since this is OSS, I think we can give it a try.
Even, if it’s not in the plan.
I think it’s possible for WebGL as well. Especially, showing us how to reduce the size of the project, etc.
(Basically optimizations)
But I think that’s something for later.
I agree that this would be a nice way to teach people how to port to different systems, but seeing the references to the finished product being a demo for a potential Kickstarter, can see how the multiple systems would be a stretch goal and most likely not in the scope of the initial plans.
No particular reason. We can try to export for it once we have something more substantial. I just think if it were to be a REAL WebGL game, the download size on the web would make it impractical (unless we stream scenes in).
Wouldn’t it be possible to target Xbox via UWP? If not for publishing then at least for people to play with it while their console has developer mode enabled.
XBox most likely won’t be possible due to NDAs on that platform that can’t be handled with open source games
I would have to check again but I don’t recall a single NDA while getting UWP working on the Xbox One. That said it’s not too important as long as the game supports a controller it’ll have no trouble running on the console in dev mode. It’s just that the official tutorial for getting everything working is out of date and no longer accurate.
https://docs.microsoft.com/en-us/windows/uwp/xbox-apps/getting-started
Yes, I think targeting mobile (especially android) also is a good idea
I think thats not a very good idea, for the size of the game and the graphics that are going to be there,yet i believe we cant say something for android until the game is completed