Hello.
I’m making a 2D game and using Cinemachine to follow the player.
The issue is that target shifts off camera center and shifts the camera look.
Attaching screenshots.
- Using Bounding Shape 2D. The center is far enough from yellow dot. I think in this case it’s okay, because CMcamera is limited from left and below. But I wonder Is there any way to fix it? This situation doesn’t allow camera to follow player during jumping :C
- Without Bounding Shape 2D. I click play and can move horizontally - center is in the middle. But if I jump. Yellow dot attaches to the bottom of Dead Zone, and camera view shifts.
I tried to make a new CMcamera, didn’t work. Also, I thought Animations can cause such problems - turned them off, but still no result.
Please help)