Using Unity 2022.2.16 version.
TargetException: Non-static field requires a target
Ignoring invalid [Unity.Entities.UpdateBeforeAttribute] attribute on Unity.Rendering.DeformationsInPresentation targeting Unity.Rendering.EntitiesGraphicsSystem.
Ignoring invalid [Unity.Entities.UpdateBeforeAttribute] attribute on Unity.Rendering.RegisterMaterialsAndMeshesSystem targeting Unity.Rendering.EntitiesGraphicsSystem.
Ignoring invalid [Unity.Entities.CreateAfterAttribute] attribute on Unity.Rendering.RegisterMaterialsAndMeshesSystem targeting Unity.Rendering.EntitiesGraphicsSystem.
Ignoring invalid [Unity.Entities.UpdateAfterAttribute] attribute on Unity.Rendering.MatrixPreviousSystem targeting Unity.Rendering.EntitiesGraphicsSystem.
That’s basically the same problem as in this thread: Is Entity.Graphics supposed to work with URP's 2D Renderer at all?
TLDR: Bug has been filed
Thanks!