I created a gui-based app using Unity 5.3.4. In Update(), I only have a few simple if statements to check for keypresses. I force the TargetFrameRate = 8 while awaiting input. During input & animations, I set TargetFrameRate = -1.
As a test, I left my Galaxy S6 idling at 8fps on a page that has 30 draw calls.
The results after 15 minutes :
- Phone is hot as hell
- Battery down 7% !!! (remember, 30 draw calls @ 8fps)
The profiler shows that 98% of my CPU is spent spent in WaitForTargetFPS (PC) or in Device.Present (Android).
Why the heck is my phone overheating with such a small load and TargetFrameRate set to 8 ???
PS - I’m using fastest settings, with everything turned off. No lights, no shadows, half res textures. V-Sync off.
Thanks!