targetframerate is being ignored

hi,

i set the targetframerate in a javascript file attached to the MainCamera, but when i build and run the game ignores the command and runs at max speed.

Heres the code:

var speed:float;
function Awake () {
    // Make the game run as fast as possible in the web player
    Application.runInBackground = true;
    Application.targetFrameRate = 3;
}
function Start () {

}

function Update () {
	if(Input.GetKey("w"))
	{
		transform.position.y += speed * Time.deltaTime;
	}
	if(Input.GetKey("s"))
	{
		transform.position.y -= speed * Time.deltaTime;
	}
}

is there any way to fix this?

thanks in advance!

1 Answer

1

Probably you have “V Sync Count” set to something other than “Don’t Sync” in the Quality settings. Application.targetFrameRate is ignored in that case.