Currently building an app using ARInterface, but wondering what advantages there might be in targeting iOS only.
Anyone building AR apps for mobile reading this?
What platforms are you targeting and why?
Currently building an app using ARInterface, but wondering what advantages there might be in targeting iOS only.
Anyone building AR apps for mobile reading this?
What platforms are you targeting and why?
Hey
I made AR Airplanes, it is using ARKit in the App store version right now, but I switched to ARInterface, because I was thinking of supporting Android in the future.
So far ARInterface does what I need it to do, except I cant’t get the ARTrackingState nor ARTrackingStateReason…
Might be my limited knowledge of C#, but have you gotten that to work?
But I am unsure if ARInterface will be updated to support the ARKit 1.5 features. Because now ARKit supports veritcal surfaces and ARCore doesn’t so, not sure how they would solve that.
That said, I am planning to use Vuforia7 in another project because that supports even more than ARINterface: it also supports older iPhones and iPads that don’t support ARKit, and some Android phones that don’t run ARCore.
I think it supports the same stuff as ARInterface: so just horizontal planes.