using UnityEngine;
using System.Collections;
public class KontrolaEmitujucichZiarKuKamere : MonoBehaviour {
public Transform linkToPlayer;
public Vector3 smer;
// Use this for initialization
void Start () {
linkToPlayer = GameObject.Find("Player").transform;
}
// Update is called once per frame
void Update () {
//warning optimalizacia toto tu nemusi sa checkovat stale ale napriklad by stacilo kazdu sekundu alebo pod.
ParticleSystem.Particle[] particles = new ParticleSystem.Particle[particleSystem.particleCount];
particleSystem.GetParticles(particles);
smer = linkToPlayer.forward;
for (var i = 0; i < particles.Length; i++) {
particles*.axisOfRotation = smer;*