Targeting particle from particleEmiter

I would like to target one specific emited object and in some external script rotate it in update function. This is part of code:

link = (GameObject) GameObject.Find("emiter_on_scene");
link.particleSystem.Emit(transform.position,transform.rotation,400f,5,color);

this dont work

//link_to_particle_obj = link.particleSystem.Emit(transform.position,transform.rotation,400f,5,color); //this dont work

Is there a way how to get reference to that object?

Solution code put on particle system:

using UnityEngine;
using System.Collections;

public class KontrolaEmitujucichZiarKuKamere : MonoBehaviour {
	public Transform linkToPlayer;
	public Vector3 smer;
	// Use this for initialization
	void Start () {
		linkToPlayer = GameObject.Find("Player").transform;
	}
	
	// Update is called once per frame
	void Update () {
		//warning optimalizacia toto tu nemusi sa checkovat stale ale napriklad by stacilo kazdu sekundu alebo pod.
		ParticleSystem.Particle[] particles = new ParticleSystem.Particle[particleSystem.particleCount];
		particleSystem.GetParticles(particles);
			smer	= linkToPlayer.forward;
			for (var i = 0; i < particles.Length; i++) {
				particles*.axisOfRotation = smer;*
  •  	}*
    
  •  particleSystem.SetParticles(particles,particleSystem.particleCount);*
    
  • }*
    }