I have a strange glitch in which the unity’s Windows taskbar icon flashes like so whenever my ToolBar editor window is open.
[15903-untitled+picture.png|15903]
I dont see any reason why is should do this so I’d be interested to see what you guys think about it
using UnityEngine;
using UnityEditor;
using System.Collections;
using System.Collections.Generic;
[InitializeOnLoad]
public class ToolBox : EditorWindow {
/* This class provides the toolbox menu you see, allowing you to select tools to use in the
* main program.
*/
static Texture2D[] icons = null;
static int selected = 0;
static int lastSelection = 0;
public static void OpenToolbox(){
//Opens the toolbox window
ToolBox window = (ToolBox)EditorWindow.GetWindow(typeof(ToolBox));
window.position = new Rect(window.position.x, window.position.y, 100, window.position.height);
LoadIcons();
}
static void LoadIcons(){
//Load icons into array
List<Texture2D> newIcons = new List<Texture2D>();
foreach( string path in new string[] {"ArrowTool.png","LineTool.png","RectTool.png"} ){
Texture2D icon = (Texture2D)Resources.LoadAssetAtPath("Assets/Modeler/Icons/"+path, typeof(Texture2D) );
if( icon )
newIcons.Add( icon );
}
icons = newIcons.ToArray();
}
void OnGUI(){
//Calculate the number of colums there should be in the grid
int c = (int)Mathf.Round(EditorWindow.GetWindow(typeof(ToolBox)).position.width/75);
if( icons != null && icons.Length > 0 )
selected = GUILayout.SelectionGrid(selected, icons, c);
else
LoadIcons();
//Make sure we only enter line drawing mode when we have a mesh filter to edit
if( selected != 0 && (!Selection.activeGameObject || !Selection.activeGameObject.GetComponent<MeshFilter>()) )
selected = 0;
}
public static int GetCurrentCursor(){
return selected;
}
}