TBC Sprite Importer

Version 1.3.0 available now! Get TBC Sprite Importer here.
TBC Sprite Importer is a 2D tool that helps getting things organized during the import phase of 2D Sprites and UI elements.

A simple import panel (pretty similar to a regular sprite import panel) can be added to a folder and any texture added to it will be automatically set to the chosen settings.

A handy template system lets you export and import settings to any texture in your project.

Main features:

  • All regular Sprite (2D and UI) import settings
  • Enable/Disable settings for single texture maintenance
  • Single/Multiple Sprite selection
  • Slicing support for Multiple Sprites (Width,Height, Border, Pivot)
  • Handy template system for storing and applying your import settings
  • Extract settings from sprites
  • Inject settings to any texture
  • Multi-Platform support, as per regular import settings (Default, Web Player,Standalone, iPhone, Android, BlackBerry,WebGL, Samsung TV)

See it in action:

[Edit] NOTE: TBC Sprite Importer Lite is no longer available as the full version is now free.

TBC Sprite Importer Lite has been just released.

Features:

  • All regular Sprite (2D and UI) import settings
  • Enable/Disable settings for single texture maintenance
  • Single/Multiple Sprite selection
  • Basic slicing support for Multiple Sprites (Width, Height, Pivot)

Hi!
I was trying to use but I had this errors bellow at the Import (Could you help-me?):

Hi joseizaias,
could you please be a bit more specific (i.e.: OS, Unity version, which kind of image are you trying to import)? Does this happen with all images?

Thanks.

Hi joseizaias,
the issue has been fixed and submitted for reviewing. It should be available in a couple of working days (thanks to Michael for pointing it out!).

A new feature (to be released in v1.3): a pivot map processor for automatically registering pivot points on texture import.

Version 1.3.0 has just been released:

  • New: added pivot map support

  • New: slicing by cell count

  • Improvement: added padding and offset options to multi-sprite slicing

  • Bugfix: slice name was wrongly ordered

  • Bugfix: packing tags were not applied to multiple sprites