Hi everybody,
I have a little problem with TcpClient in my application : it doesn’t connect to my server on localhost if the network cable is not plugged.
Here is the complete thing. I have a C# TcpServer on my computer, a C# TcpClient and a TcpClient in my Unity app. The TcpClient is in a dll imported in my Unity project. Everything was going fine, the 2 clients could connect to the server without problem on localhost.
Then I tried to unplugged the network cable from my computer to test offline. The C# TcpClient is still connecting but the TcpClient in Unity doesn’t want to.
The cases I have tried :
- Cable plugged => OK
- Cable unplugged => NOK
- Cable plugged at start then unplugged after the connection => still OK (no deconnection)
- Cable unplugged at start then plugged during the run => The client connects to the server after the cable is plugged
Can you help me find what am I doing wrong ? What I have forget to do to make it work ?
Thanks in advance