I will be teaching Unity to Secondary School students starting in July. I am finishing off some of their documentation that provides guidance on tasks for students to complete, alongside digital recordings of the projects to assist students that are stuck, or just find it easier to watch a video.
With Unity’s new “Learn” section of the website now up and running, that will be given to students as a “recommended external resource” to build their knowledge outside of the classroom.
I am looking for any suggestions, comments, hints and tips that people have experienced with their own learning or teaching Unity. With this information I plan to focus my attention on those aspects (Or to avoid the same pitfalls) To encourage a full class of students to get the most out of the class.
As you can see, I have spent a bit of time getting documentation together. and still have two months to go to get ready and all feedback is welcomed.
It is a technology elective subject. So students can choose between things like food technology, art, metal, wood, etc. This one is the IT Programming option.
Good look with this, I run 2 Year BTEC on Game Development here in Plymouth and have amazing sessions. We have even had primary school kids in doing STEM stuff with Unity. We are using 3.5 which is now causing issues as a lot of kids use version 4 at home. It appears that under the Unity 4 EULA Educational Establishments can no longer use the free version in the classroom, so I have emailed Unity for clarity and no doubt will now have to try and convince those in power to pay out for PRO Licences
We also use Blender for all our modelling, Gimp/Inkscape for Graphics, Audacity for audio.
I will be teaching a programming course as an extra-curricular club (in summer and autumn). I’m looking for some ideas how to introduce beginners (high school students) to making games in Unity. Could you please share your teaching materials? I’d appreciate any recommendations too. Thanks.