Hey there.
I am developping my game, and I’m starting to work with teammates. For now, we are using Dropbox to sync our project. I’m writing the scripts and editor tools, one teammate work on the gameplay and levels, one other on the artworks.
I’m not experimented with unity’s team development, and as my project is organised, meaning all different folders in the Assets/ one, I’m feeling we will have some sync issues pretty soon if we keep at it like that.
For now, I write my script, upload a snapshot on the Dropbox, my mates retrieve it and work on their part. But later, we will have severals levels and content, with their own scripts and structure, and I fear it might explode if I intend to change an overall script to add stuff or fix a bug.
So, I’m asking here, amidst the one who have the experience : what would be a solution, in the project structure or my choice of synchronisation software, to allow working on the project without overwriting or killing each other changes?
Spidyy