greetings to all,
I am developing a role-playing game.
Only my question is: how to color my characters and the scenery in the style of the game Team fortress 2.
But I don’t know how to integrate it in Unity.
If you can leave me a link or two on this excellent video game with great graphics (that I would like to imitate in my game).
Thanks to you.
You could start with some toon shaders but I think basically there wasn’t a lot of crazy tech involved, just really good art and color choices. I think it leaned more towards lots of color saturation, while the actual value and brightness was more evenly distributed and textures were muted in terms of intensity.
Hi,
I have found a little tutorial at the following address.
http://wiki.unity3d.com/index.php/TeamFortress2Shader
But I don’t know what to make with it.
Where to paste the code and how to use it.
There is also a color ramp picture (I don’t know how to use it).
How using the team Fotress 2 shading for Unity?
If you have found some help (website or other).
Your help is welcome
Might try one of these videos:

Hi there,
I have already looked for any help on the web.
But I havn’t found any good tutorials.
Could you help me to create a material to have the shader of the result below :
Thanks in advance.