Hey all, Ive come accross a bit of an issue while designing a PvP only networked RTS.
Ive manged to rush to far ahead without thinking to much about how i would manage teams efficently over the network.
How exactly would i allow players to choose a team upon entering the server, then any unit they build would spawn with their tags set to ‘Team1’ 2,3, etc?
Aditionaly would this be reflected to other players when they encountered oposite team tanks? as i will be using the tags to check if the other tank is an enemy or not, aswell as alot of other team based mechanics.
Im still trying to get my head around networking rules, so not 100% sure what data does and doesnt get sent to other players.
Cheers