Tearing Polygon as if Paper?

Im trying to allow my players to rip paper from a book, but I’m running into issues locating any documentation about how to accomplish something like this.

I want the paper to tear realistically using some kind of soft body so it tears differently every time. I tried the idea of using an animation, but it’s just not good. So I want to find a way to do it with a physics body in some way. Any ideas or assistance would be greatly appreciated.

Hello, did you find a solution? Because I’m trying to do the same thing


Vertet integration