[TECH DEMO] GT Project [HEAVY UPDATE] WIN/WEB/OSX

THREAD OUTDATED

I think that now, it goes more in a technical demo than any other thing. ( And I hope it will get more interest with the brand new features )

Technical Demo features:

  • Vehicle visualization NEW!!!
  • Test drive in a canal
  • HEAVY Anti-lack-of-interest-from-peoples Update 3:
  • Vehicle visualization
  • Light system
  • Ability to choose color
  • Fixed missing textures and details on the vehicle
  • SSAO has been fixed (SSAO is only in the racing mode)
  • Added Windows and OSX binaries
  • Update 2:
    Major changes:
  • Automatic gear shifting
  • Improved sound system
  • Added an “intro” (I let you discover :lol: )
  • Added skidmarks

Minor changes:

  • Fixed some collision bugs (but some are still here)
  • Fixed speedometer
  • Update 1:
  • Added (pretty buggy) colliders
  • Added (very unaccurate) speedometer

OUTDATED
WEB: http://dl.dropbox.com/u/7123880/GT%20Project.html
WIN: http://dl.dropbox.com/u/7123880/GTProjectWIN.rar
OSX: http://dl.dropbox.com/u/7123880/GTProjectOSX.rar

Please, tell me what you think of it.

Regards,

  • Alex

nice
do you intend to add gear shifts ?
also sometimes the stearing get stuck :frowning:
i must reverse so i can stear again .

Yes, i plan adding a gear shifting system.

You get stuck because of driving too fast?

Btw, thanks for the reply :slight_smile:

yes i guess i was kinda fast :smile:
your welcome :slight_smile:

one thing why am i going 20 KM/H when i am stationanry and touching the column things. also the sounds would need to be changed.

besides that good job

HaydenM

Just corrected it, thank you for your answer :wink:

Fully Updated!

Major changes:

  • Automatic gear shifting
  • Improved sound system
  • Added an “intro” (I let you discover :lol: )
  • Added skidmarks

Minor changes:

  • Fixed some collision bugs (but some are still here)
  • Fixed speedometer

Regards

  • Alex

Cant quite get it work for me, car has the word ‘loading’ by it all the time and the only key that seems to do anything is the Space which stops the car, any clues :slight_smile:

I updated it late in the night so I was completely sleeping when building, and things have failed :stuck_out_tongue:

Anyway, it’s fixed.

PS: Thanks for saying me that the handbrake was working in no-control mode, I fixed this issue. :slight_smile:

Regards,

  • Alex

Huge update, see first post :wink:

Regards

  • Alex

I like it :smile:

Looking good so far! It probably brakes way to fast when you hit the spacebar. It feels like you go from Top Speed to a full stop almost immediately in a very short difference.

Might want to put a fall out box under the track to, it’s a pain in the behind to have to reload the page to play around with it again.

EDIT: Also, collision detection needs to be worked on still, but you probably know that. I have fallin halfway through the track when hitting the wall to hard and the car gets stuck on its nose with the front half of the car in the track. Also got stuck in a spot just driving like the tires just fell through the road bringing me to a dead stop.

Very nice though other than those observations. Very impressive 8)

Hey looking very interesting - Love the Car Model!

Have you considered participating as a developer in the GTA4 Replica Project: http://forum.unity3d.com/viewtopic.php?t=50493

Cheers

Jeff

@ Guru: Yeah, I know all these problems :lol:

I must correct a lot of stuff because I wrote the scripts in a hacky way.
Now I’m trying to implement real vehicle behaviour to avoid such problems.

@ JeffAU: I guess my work will never be at the level of some participants, at least not now. And GTA4 handling is to “funky” for what I’m planning. But thanks :wink:

Thank you for your interest,

Regards

  • Alex

what are your ultimate plans for this?

I ain’t got any real plans (talking about game) for now (only a small unique concept)

I think I will use it as a base for a serie of future games that I will make using the engine.

Regards

  • Alex

Great, but the motion blur makes the game look pixelated and ugly. But I like it other than that. :smile:

Thanj you. The problem is more that SSAO makes stuttering, dunno why.

Eh long time since I updated last time. I added many features and the map is completely different (althrough it takes now 50 mb). I’ll try to make it smaller and upload a new version :slight_smile:

Thanks for adding the slash to your signature! Stupid as I am, I’ve been reading it and wondering why a developer would need to use French polish :roll:

Am I mistaken or is that the music from rally 3d on Nokia phones??? :?:

Kidding or serious? The roll eyes makes me confused :stuck_out_tongue:

No, it’s from Ridge Racer (PSX), but you may have heard of it somewheere else, it’s popular that mobile game devs “steal” classic soundtracks :slight_smile: