I just read that unity uses CSAA(Coverage sample anti-aliasing) for aa on the tegra based gpu’s.
Now my question is how to enable it.
I’ve tried enabling it trough choosing MSAA2x , 4x , 8x nothing works when i run it on the device ?
Where do i “properly” enable it ?
I finally found the solution for this.
If you go in player settings and then presentation and resolution and uncheck the
“use 32-bit display buffer” and then to quality settings and set the AA to 4 x Multi Sampling and then run on ouya you would see it now works correctly.
It sure helps when rendering an ouya game in 720p !