Tegra devices anti-aliasing

I just read that unity uses CSAA(Coverage sample anti-aliasing) for aa on the tegra based gpu’s.

Now my question is how to enable it.

I’ve tried enabling it trough choosing MSAA2x , 4x , 8x nothing works when i run it on the device ?

Where do i “properly” enable it ?

I finally found the solution for this.

If you go in player settings and then presentation and resolution and uncheck the
“use 32-bit display buffer” and then to quality settings and set the AA to 4 x Multi Sampling and then run on ouya you would see it now works correctly.

It sure helps when rendering an ouya game in 720p !