Hello,
I’m currently porting a game to an android device which uses the Tegra K1. However, the game crashes on this device. After some troubleshooting it appeared to be a memory allignment issue.
There was supposed to be a fix in unity 5.0.3p1;
However, the problem still persists (I’m using unity version 5.1.1f1 )
The issue tracker notes “Status: Fixed in future release”.
The game we are porting is on a deadline, so it’s pretty important for us to know when we can expect the issue to be resolved.
Any estimate on this? (Note: we have a pro license so we also have access to the beta )