Tegra K1 memory allignment bug (700531)

Hello,
I’m currently porting a game to an android device which uses the Tegra K1. However, the game crashes on this device. After some troubleshooting it appeared to be a memory allignment issue.

There was supposed to be a fix in unity 5.0.3p1;

However, the problem still persists (I’m using unity version 5.1.1f1 )
The issue tracker notes “Status: Fixed in future release”.

The game we are porting is on a deadline, so it’s pretty important for us to know when we can expect the issue to be resolved.
Any estimate on this? (Note: we have a pro license so we also have access to the beta )

Nice bug find, hope it gets fixed, maybe try 5.2 beta if your willing…

I’ve tried 5.2 and the problem persists. It works fine on 4.6 though, but rolling back to an old version is far from optimal.

Would be nice to official word on the status on this problem.

Chase up the bug with unity QA??

The bug is already present in the issue-tracker, I just need to know if it will be fixed soon, or if I will need to downgrade my project to unity 4.6 :frowning: