HI All,
I’m using the Unity 3.5 beta version on the Asus Transformer 2 with NVidia Tegra 3 processor. Part of the project I’m working on is to compare this device to the IPAD2. The Asus drops fps to more than half when I enable anti-aliasing via Project Settings->Quality->Anti Aliasing->2x Multi-Sampling. The IPAD2 is able to handle just setting just fine.
When I tried enabling image-based AA techniques like FXAA, they don’t seem to work on the tablet. But my fps remained high. I concluded that FXAA based AA is not supported in Tegra3.
However, I read on multiple places that Tegra2,3 processors support a different AA method called CSAA
http://www.nvidia.com/content/PDF/tegra_white_papers/Bringing_High-End_Graphics_to_Handheld_Devices.pdf.
Are there any plans to add support for this in Unity in future.
Any other pointers on enabling AA while keeping high fps is appreciated
thanks
arun