Telekinesis problem

Hi everyone, I’m making a game for a university project. I have this gun, that impulse objects or platforms as telekinesis would do, like star wars force. The thing is, I can’t manage to impulse objects in the desired direction. I’m trying to impulse where the camera is aiming, the normal of the raycast I think we could say, but it won’t work. Tried many things, but the objects are impulsed to either wrong directions or just straight forward.

This is my actual code:

private void Update()
{

if (Input.GetMouseButtonDown(0)) {

animator.SetTrigger(“IsShooting”);
shot.Play();

RaycastHit hit;
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);

if (Physics.Raycast(ray, out hit))
{
if (hit.collider.CompareTag(“Kinetic”))
{
Vector3 direccion = (hit.point - transform.position).normalized;
Quaternion rotacion = Quaternion.LookRotation(direccion);
Vector3 rotacionVector = rotacion.eulerAngles.normalized;

Rigidbody rb = hit.collider.GetComponent();
if (rb != null)
{
rb.AddForce(rotacionVector * fuerzaTelekinetica, ForceMode.Impulse);
}
}
}

}
}

Very dumb of me, I had activated an option that upon being disabled, telekinesis works just fine. The objects had the freeze Y position check, Uncheck and problem solved.