Teleport Ability

well i tried, and I’m sorry…I’m just dumb

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class TeleporterAbility : MonoBehaviour
{
    // The range of the teleporter ability
    public float range;

    // The cooldown of the teleporter ability
    public float cooldown;

    // Private variables to keep track of elapsed time and whether the ability is on cooldown
    private float elapsedTime;
    private bool onCooldown;

    // Update is called once per frame
    void Update()
    {
        // Check if the "r" key is pressed and the ability is not on cooldown
        if (Input.GetKeyDown("r") && !onCooldown)
        {
            // Get the mouse position in screen coordinates
            Vector3 mousePosition = Input.mousePosition;

            // Convert the mouse position to world coordinates
            Vector3 worldPosition = Camera.main.ScreenToWorldPoint(mousePosition);

            // Calculate the distance between the player and the mouse position
            float distance = Vector3.Distance(transform.position, worldPosition);

            // Check if the distance is within the range of the ability
            if (distance <= range)
            {
                // Teleport the player to the mouse position
                transform.position = worldPosition;

                // Set the elapsed time and put the ability on cooldown
                elapsedTime = 0;
                onCooldown = true;
            }
        }

        // Increment the elapsed time
        elapsedTime += Time.deltaTime;

        // Check if the elapsed time exceeds the cooldown time
        if (elapsedTime >= cooldown)
        {
            // Set the ability to be off cooldown
            onCooldown = false;
        }
    }

    void OnDrawGizmosSelected()
    {
        // Draw a wire sphere at the player's position with a radius equal to the range variable
        Gizmos.DrawWireSphere(transform.position, range);
    }
}

what should this do?
when the keyboard “r” is pressed and point the mouse in the limited range, the player should teleport there and starts the cooldown.

what this do?
shows the gizmo

You are positioning the mouse incorrectly in 3D. The only effect you get is that you teleport the object to the center of the camera (like a cardboard over head). This video explains the rest.