Teleport Object to Mouse Position after Cloning,teleporting an object to mouse position after cloning

Hello, I learnt how to clone an object but I don’t know how to make it teleport to my mouse position after cloning. What I want to do is clone it, make it teleport to my mouse x and y (I’m making a 2D game) and then fall down and stay there. I don’t want the other cloned objects to also teleport to my mouse position so I needed help.,Hello, I am trying to make a script that will clone the object and then teleport to my mouse position and then just fall down. I looked up how to clone an object but when I searched how to teleport it after cloning I couldn’t find anything. Any help is appreciated.

Get the world coordinates for the mouse position:

Vector3 worldPosition = Camera.main.ScreenToWorldPoint(Input.mousePosition);

Then you can then send a RaycastHit2D to check if you are able to move an object there:

public LayerMask layerMask;
RaycastHit2D hitData = Physics2D.Raycast(new Vector2(worldPosition.x, worldPosition.y), Vector2.zero, 0, layerMask);

Then you need a reference to the clone you created to move it, or you can instantiate immediately at that location

GameObject newClone = Instantiate(clonePrefab);
newClone.transform.position = worldPosition ;

OR

GameObject newClone = Instantiate(clonePrefab, worldPosition , Quaternion.identity);

Here is an in-depth guide on it: How to convert the mouse position to world space in Unity (2D + 3D) - Game Dev Beginner

Im probably doing something wrong and probably forgot to put some stuff in the script but here it is. I copied your codes to try and got errors.
The Script:

using System.Collections;

using System.Collections.Generic;

using UnityEngine;

public class TheAdvancedScript : MonoBehaviour

{

// Start is called before the first frame update

void Start()
{
    
}

// Update is called once per frame
void Update()
{
    Vector3 worldPosition = Camera.main.ScreenToWorldPoint(Input.mousePosition);
    public LayerMask layerMask;
    RaycastHit2D hitData = Physics2D.Raycast(new Vector2(worldPosition.x, worldPosition.y), Vector2.zero, 0, layerMask);
    GameObject newClone = Instantiate(clonePrefab);
    newClone.transform.position = worldPosition;
}

}
Errors: