Teleport player facing gameobjects x direction

Hello I have my game set so that when the player enters a door the player then teleports to the transform position of and invisible cube. I want to figure out how to force the player to face in the same X direction as the invisible cube. Any ideas? Thanks.

function Start () 
{
   
    
}

function OnTriggerStay(Col : Collider)
    {
        if(Col.tag == "Player")
        {
            if(Input.GetKey(KeyCode.E))
            {
                
                col=Color(0,0,0,1);
                fadeblack = false;                               
                fPlayer.transform.position = nextRoom.position;
                GetComponent.<AudioSource>().PlayOneShot(doorSound);
                doorSoundPlay = true;
                col=Color(0,0,0,1);
                fadeblack = true;
                yield WaitForSeconds (0.8);
                fadeblack = false;
                
            }
        }
    }

BUMP Anybody???