Teleport Player if in collider with a catch

Hey guys,

So i´m developing a Zombie wave survival game and i got an in-game shop, supposedly you can only access the in-game shop between rounds and on the start soo i developed a script to add and remove doors but obviously you get stuck inside if you don´t get teleported, for that i created a empty and placed a box collider that goes on all the in-game shop space and another empty has the teleport point the catch about this is that this is only enabled when doors are enabled as well. I´ve tried diferent ways such as onTriggerEnter, onTriggerStay, comparing the position of the player with the in-game shop one and teleport out. Nothing of these is working. And yes i ticked the isTrigger on the BoxCollider.

Current Code:

using UnityEngine;
using System.Collections;

public class tpOnTrigger : MonoBehaviour {

	public GameObject teleportPoint;
	public GameObject Player;

	void onTriggerEnter (BoxCollider other) {
		if (other.tag == "Player") {
			Player.transform.position = teleportPoint.transform.position;
		}
	}
}

Hello, @V3NG3FuL. The problem is caused by the name of your trigger function. The letter o is lowercase.
Change it to void OnTriggerEnter( BoxCollider other ) { (uppercase o).