My Teleport script isent working, my Enemy only rotating?
I don’t get any errors. Here’s my script:
var target : Transform; //the enemy's target
var moveSpeed = 3; //move speed
var stopSpeed = 0;
var rotationSpeed = 3; //speed of turning
var myTransform : Transform; //current transform data of this enemy
function Awake()
{
myTransform = transform; //cache transform data for easy access/preformance
}
function Start()
{
target = GameObject.FindWithTag("Player").transform; //target the player
}
function Update () {
var Speed = moveSpeed;
if (renderer.isVisible)
{
myTransform.position += myTransform.forward * stopSpeed * Time.deltaTime;
}
if(!renderer.isVisible)
{
myTransform.position += myTransform.forward * moveSpeed * Time.deltaTime;
}
//rotate to look at the player
myTransform.rotation = Quaternion.Slerp(myTransform.rotation,
Quaternion.LookRotation(target.position - myTransform.position), rotationSpeed*Time.deltaTime);
}