Has anyone been able to use a Sprite Shape to SET the mask/stenciling? I’m basically looking to set up the exact same functionality as SpriteMask but for a Sprite Shape.
My game is top-down and I’d like to use Sprite Shape for a body of water (lake, or river, etc), and also use it as a stencil for reflections/distortion effect on top of the water.
@Venkify in this post SpriteShape Preview Package page-2#post-3559862 you mentioned “To achieve this affect your could create a runtime textureless sprite from the Fill area and use it.”
Would anyone be able to elaborate on that a bit? How can I get that Fill area? Is the idea to make that runtime textureless (?) sprite, and set it as the target for a SpriteMask with the desired mask settings?
(Quick edit question) Are you calling it a “textureless” sprite because it is just using the mesh-shape for the fill area, and wouldn’t need any pixel color-data?