Hi There,
How can i fix this:
Built from ‘’ repo; Version is ‘4.3.2f1 (0517a5ae8669) revision 96026’; Using compiler version ‘160040219’
BatchMode: 0, IsHumanControllingUs: 1, StartBugReporterOnCrash: 1, shouldGiveDebuggerChanceToAttach: 0
Initialize mono
Mono path[0] = ‘C:/Program Files (x86)/Unity/Editor/Data/Managed’
Mono path[1] = ‘C:/Program Files (x86)/Unity/Editor/Data/Mono/lib/mono/2.0’
Mono path[2] = ‘C:/Program Files (x86)/Unity/Editor/Data/UnityScript’
Mono config path = ‘C:/Program Files (x86)/Unity/Editor/Data/Mono/etc’
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,defer=y
IsTimeToCheckForNewEditor: Update time 1389904484 current 1389901031
C:/Users/michel/Documents/FPS
Loading GUID ↔ Path mappings … 0.019874 seconds.
Loading Asset Database … 0.093215 seconds
AssetDatabase consistency checks … 1.016052 seconds
Initialize engine version: 4.3.2f1 (0517a5ae8669)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 9.0c [igdumdx32.dll 8.15.10.2342]
Renderer: Intel(R) HD Graphics Family
Vendor: Intel
VRAM: 474 MB (via DXGI)
Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=0
Registering custom dll’s …
Register platform support module: C:/Program Files (x86)/Unity/Editor/Data/PlaybackEngines/iPhonePlayer/EditorExtensions/UnityEditor.iOS.Extensions.dll
Register platform support module: C:/Program Files (x86)/Unity/Editor/Data/PlaybackEngines/WP8Support/EditorExtensions/UnityEditor.WP8.Extensions.dll
Register platform support module: C:/Program Files (x86)/Unity/Editor/Data/PlaybackEngines/MetroSupport/EditorExtensions/UnityEditor.Metro.Extensions.dll
Register platform support module: C:/Program Files (x86)/Unity/Editor/Data/PlaybackEngines/BB10Player/EditorExtensions/UnityEditor.BB10.Extensions.dll
Register platform support module: C:/Program Files (x86)/Unity/Editor/Data/PlaybackEngines/AndroidPlayer/EditorExtensions/UnityEditor.Android.Extensions.dll
Registered in 0.167020 seconds.
Begin MonoManager ReloadAssembly
Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Managed\UnityEngine.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Managed\UnityEditor.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Managed\Unity.Locator.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Mono\lib\mono\2.0\I18N.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Mono\lib\mono\2.0\I18N.West.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Managed\Unity.DataContract.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Mono\lib\mono\2.0\System.Core.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Managed\Unity.IvyParser.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Mono\lib\mono\2.0\System.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Mono\lib\mono\2.0\System.Xml.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Mono\lib\mono\2.0\System.Configuration.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\PackageManager\Unity\PackageManager\4.3.2\Unity.PackageManager.dll (this message is harmless)
Initializing Unity.PackageManager (PackageManager) v4.3.2 for Unity v4.3.2
Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Managed\UnityEditor.Graphs.dll (this message is harmless)
Loading C:\Program Files (x86)\Unity\Editor\Data\Managed\UnityEditor.Graphs.dll into Unity Child Domain
Non platform assembly: C:\Program Files (x86)\Unity\Editor\Data\PlaybackEngines\iPhonePlayer\EditorExtensions\UnityEditor.iOS.Extensions.dll (this message is harmless)
Loading C:\Program Files (x86)\Unity\Editor\Data\PlaybackEngines\iPhonePlayer\EditorExtensions\UnityEditor.iOS.Extensions.dll into Unity Child Domain
Non platform assembly: C:\Program Files (x86)\Unity\Editor\Data\PlaybackEngines\WP8Support\EditorExtensions\UnityEditor.WP8.Extensions.dll (this message is harmless)
Loading C:\Program Files (x86)\Unity\Editor\Data\PlaybackEngines\WP8Support\EditorExtensions\UnityEditor.WP8.Extensions.dll into Unity Child Domain
Non platform assembly: C:\Program Files (x86)\Unity\Editor\Data\PlaybackEngines\MetroSupport\EditorExtensions\UnityEditor.Metro.Extensions.dll (this message is harmless)
Loading C:\Program Files (x86)\Unity\Editor\Data\PlaybackEngines\MetroSupport\EditorExtensions\UnityEditor.Metro.Extensions.dll into Unity Child Domain
Non platform assembly: C:\Program Files (x86)\Unity\Editor\Data\PlaybackEngines\BB10Player\EditorExtensions\UnityEditor.BB10.Extensions.dll (this message is harmless)
Loading C:\Program Files (x86)\Unity\Editor\Data\PlaybackEngines\BB10Player\EditorExtensions\UnityEditor.BB10.Extensions.dll into Unity Child Domain
Non platform assembly: C:\Program Files (x86)\Unity\Editor\Data\PlaybackEngines\AndroidPlayer\EditorExtensions\UnityEditor.Android.Extensions.dll (this message is harmless)
Loading C:\Program Files (x86)\Unity\Editor\Data\PlaybackEngines\AndroidPlayer\EditorExtensions\UnityEditor.Android.Extensions.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\PackageManager\Unity\PackageManager\4.3.2\Unity.PackageManager.dll (this message is harmless)
Loading C:\Program Files (x86)\Unity\Editor\Data\PackageManager\Unity\PackageManager\4.3.2\Unity.PackageManager.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Managed\Mono.Cecil.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Mono\lib\mono\2.0\UnityScript.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Managed\ICSharpCode.NRefactory.dll (this message is harmless)
Mono: successfully reloaded assembly
-
Completed reload, in 1.525 seconds
Requesting http://update.unity3d.com/4.3/ivy.xml -
starting compile Library/ScriptAssemblies/Assembly-CSharp-firstpass.dll, for buildtarget 5
Downloading into C:\Users\michel\AppData\Local\Temp\unity\2f6866fa-98b9-4ac7-a76b-b9257456202e\ivy.xml -
starting compile Library/ScriptAssemblies/Assembly-UnityScript-firstpass.dll, for buildtarget 5
Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Mono\lib\mono\2.0\Mono.Security.dll (this message is harmless)
-----Compiler Commandline Arguments:
Filename: “C:/Program Files (x86)/Unity/Editor/Data/Mono\bin\mono.exe”
Arguments: “C:/Program Files (x86)/Unity/Editor/Data/Mono\lib/mono/unity\smcs.exe” @Temp/UnityTempFile-9867aa80b725b95418317626e04df224
MONO_PATH: C:/Program Files (x86)/Unity/Editor/Data/Mono\lib\mono\unity
MONO_CFG_DIR: C:/Program Files (x86)/Unity/Editor/Data/Mono\etc
index: 74
Responsefile: Temp/UnityTempFile-9867aa80b725b95418317626e04df224 Contents:
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-out:Temp/Assembly-CSharp-firstpass.dll
-r:“C:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEngine.dll”
-r:“C:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEditor.dll”
-define:UNITY_STANDALONE_WIN
-define:ENABLE_MICROPHONE
-define:ENABLE_TEXTUREID_MAP
-define:ENABLE_AUDIO_FMOD
-define:UNITY_STANDALONE
-define:ENABLE_MONO
-define:ENABLE_SPRITES
-define:ENABLE_TERRAIN
-define:ENABLE_GENERICS
-define:ENABLE_SUBSTANCE
-define:INCLUDE_WP8SUPPORT
-define:ENABLE_MOVIES
-define:ENABLE_WWW
-define:ENABLE_IMAGEEFFECTS
-define:ENABLE_WEBCAM
-define:INCLUDE_METROSUPPORT
-define:RENDER_SOFTWARE_CURSOR
-define:ENABLE_NETWORK
-define:ENABLE_PHYSICS
-define:ENABLE_CACHING
-define:ENABLE_CLOTH
-define:ENABLE_2D_PHYSICS
-define:ENABLE_SHADOWS
-define:ENABLE_AUDIO
-define:ENABLE_NAVMESH_CARVING
-define:ENABLE_DUCK_TYPING
-define:ENABLE_SINGLE_INSTANCE_BUILD_SETTING
-define:UNITY_4_3_2
-define:UNITY_4_3
-define:ENABLE_PROFILER
-define:UNITY_EDITOR
-define:UNITY_EDITOR_WIN
-define:UNITY_TEAM_LICENSE
“Assets/Plugins/FPS Constructor V1/Demo Assets/Weapons/Plasma Beam/LightningBolt.cs”
“Assets/Plugins/FPS Constructor V1/Demo Assets/Weapons/Plasma Beam/Perlin.cs”
“Assets/Pro Standard Assets/Image Based/BlurEffect.cs”
“Assets/Pro Standard Assets/Image Based/ColorCorrectionEffect.cs”
“Assets/Pro Standard Assets/Image Based/Contrast Stretch/ContrastStretchEffect.cs”
“Assets/Pro Standard Assets/Image Based/EdgeDetectEffect.cs”
“Assets/Pro Standard Assets/Image Based/GlowEffect.cs”
“Assets/Pro Standard Assets/Image Based/GrayscaleEffect.cs”
“Assets/Pro Standard Assets/Image Based/ImageEffectBase.cs”
“Assets/Pro Standard Assets/Image Based/ImageEffects.cs”
“Assets/Pro Standard Assets/Image Based/MotionBlur.cs”
“Assets/Pro Standard Assets/Image Based/NoiseEffect.cs”
“Assets/Pro Standard Assets/Image Based/SSAOEffect.cs”
“Assets/Pro Standard Assets/Image Based/SepiaToneEffect.cs”
“Assets/Pro Standard Assets/Image Based/TwirlEffect.cs”
“Assets/Pro Standard Assets/Image Based/VortexEffect.cs”
“Assets/Pro Standard Assets/Water/Sources/Water.cs”
“Assets/Standard Assets/Character Controllers/Sources/Scripts/MouseLook.cs”
“Assets/Standard Assets/Decal System/Decal.cs”
“Assets/Standard Assets/Decal System/DecalMode.cs”
“Assets/Standard Assets/Decal System/DecalPolygon.cs”
“Assets/Standard Assets/Scripts/ActivateTrigger.cs”
“Assets/Standard Assets/Scripts/CombineChildren.cs”
“Assets/Standard Assets/Scripts/MeshCombineUtility.cs”
“Assets/Standard Assets/Water (Basic)/Sources/Scripts/WaterSimple.cs”
-r:“C:/Program Files (x86)/Unity/Editor/Data/Mono\lib/mono/unity\System.Runtime.Serialization.dll”
-r:“C:/Program Files (x86)/Unity/Editor/Data/Mono\lib/mono/unity\System.Xml.Linq.dll”
-----CompilerOutput:-stdout–exitcode: 0–compilationhadfailure: False–outfile: Temp/Assembly-CSharp-firstpass.dll
Compilation succeeded - 5 warning(s)
-----CompilerOutput:-stderr----------
Assets/Standard Assets/Scripts/ActivateTrigger.cs(43,58): warning CS0618: UnityEngine.GameObject.active' is obsolete:
GameObject.active is obsolete. Use GameObject.SetActive(), GameObject.activeSelf or GameObject.activeInHierarchy.’
Assets/Standard Assets/Scripts/ActivateTrigger.cs(53,58): warning CS0618: UnityEngine.GameObject.active' is obsolete:
GameObject.active is obsolete. Use GameObject.SetActive(), GameObject.activeSelf or GameObject.activeInHierarchy.’
Assets/Standard Assets/Scripts/MeshCombineUtility.cs(27,74): warning CS0618: UnityEngine.Mesh.GetTriangleStrip(int)' is obsolete:
Use GetTriangles instead. Internally this function converts a list of triangles to a strip, so it might be slow, it might be a mess.’
Assets/Standard Assets/Scripts/MeshCombineUtility.cs(152,73): warning CS0618: UnityEngine.Mesh.GetTriangleStrip(int)' is obsolete:
Use GetTriangles instead. Internally this function converts a list of triangles to a strip, so it might be slow, it might be a mess.’
Assets/Standard Assets/Scripts/MeshCombineUtility.cs(200,30): warning CS0618: UnityEngine.Mesh.SetTriangleStrip(int[ ], int)' is obsolete:
Use SetTriangles instead. Internally this function will convert the triangle strip to a list of triangles anyway.’
-----EndCompilerOutput---------------
- Finished compile Library/ScriptAssemblies/Assembly-CSharp-firstpass.dll
Assets/Standard Assets/Scripts/ActivateTrigger.cs(43,58): warning CS0618:UnityEngine.GameObject.active' is obsolete:
GameObject.active is obsolete. Use GameObject.SetActive(), GameObject.activeSelf or GameObject.activeInHierarchy.’
(Filename: Assets/Standard Assets/Scripts/ActivateTrigger.cs Line: 43)
Assets/Standard Assets/Scripts/ActivateTrigger.cs(53,58): warning CS0618: UnityEngine.GameObject.active' is obsolete:
GameObject.active is obsolete. Use GameObject.SetActive(), GameObject.activeSelf or GameObject.activeInHierarchy.’
(Filename: Assets/Standard Assets/Scripts/ActivateTrigger.cs Line: 53)
Assets/Standard Assets/Scripts/MeshCombineUtility.cs(27,74): warning CS0618: UnityEngine.Mesh.GetTriangleStrip(int)' is obsolete:
Use GetTriangles instead. Internally this function converts a list of triangles to a strip, so it might be slow, it might be a mess.’
(Filename: Assets/Standard Assets/Scripts/MeshCombineUtility.cs Line: 27)
Assets/Standard Assets/Scripts/MeshCombineUtility.cs(152,73): warning CS0618: UnityEngine.Mesh.GetTriangleStrip(int)' is obsolete:
Use GetTriangles instead. Internally this function converts a list of triangles to a strip, so it might be slow, it might be a mess.’
(Filename: Assets/Standard Assets/Scripts/MeshCombineUtility.cs Line: 152)
Assets/Standard Assets/Scripts/MeshCombineUtility.cs(200,30): warning CS0618: UnityEngine.Mesh.SetTriangleStrip(int[ ], int)' is obsolete:
Use SetTriangles instead. Internally this function will convert the triangle strip to a list of triangles anyway.’
(Filename: Assets/Standard Assets/Scripts/MeshCombineUtility.cs Line: 200)
- Finished compile Library/ScriptAssemblies/Assembly-UnityScript-firstpass.dll
- starting compile Library/ScriptAssemblies/Assembly-CSharp.dll, for buildtarget 5
- starting compile Library/ScriptAssemblies/Assembly-CSharp-Editor-firstpass.dll, for buildtarget 5
- starting compile Library/ScriptAssemblies/Assembly-UnityScript.dll, for buildtarget 5
- starting compile Library/ScriptAssemblies/Assembly-UnityScript-Editor-firstpass.dll, for buildtarget 5
- Finished compile Library/ScriptAssemblies/Assembly-CSharp.dll
-----Compiler Commandline Arguments:
Filename: “C:/Program Files (x86)/Unity/Editor/Data/Mono\bin\mono.exe”
Arguments: “C:/Program Files (x86)/Unity/Editor/Data/Mono\lib/mono/2.0\gmcs.exe” @Temp/UnityTempFile-0860edeb6bb8baa4eb0d7291456ff370
MONO_PATH: C:/Program Files (x86)/Unity/Editor/Data/Mono\lib\mono\2.0
MONO_CFG_DIR: C:/Program Files (x86)/Unity/Editor/Data/Mono\etc
index: 72
Responsefile: Temp/UnityTempFile-0860edeb6bb8baa4eb0d7291456ff370 Contents:
-debug
-target:library
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-out:Temp/Assembly-CSharp-Editor-firstpass.dll
-r:“C:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEngine.dll”
-r:“C:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEditor.dll”
-r:Library/ScriptAssemblies/Assembly-CSharp-firstpass.dll
-r:Library/ScriptAssemblies/Assembly-UnityScript-firstpass.dll
-r:“C:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEditor.Graphs.dll”
-r:“C:/Program Files (x86)/Unity/Editor/Data/PlaybackEngines/iPhonePlayer/EditorExtensions/UnityEditor.iOS.Extensions.dll”
-r:“C:/Program Files (x86)/Unity/Editor/Data/PlaybackEngines/WP8Support/EditorExtensions/UnityEditor.WP8.Extensions.dll”
-r:“C:/Program Files (x86)/Unity/Editor/Data/PlaybackEngines/MetroSupport/EditorExtensions/UnityEditor.Metro.Extensions.dll”
-r:“C:/Program Files (x86)/Unity/Editor/Data/PlaybackEngines/BB10Player/EditorExtensions/UnityEditor.BB10.Extensions.dll”
-r:“C:/Program Files (x86)/Unity/Editor/Data/PlaybackEngines/AndroidPlayer/EditorExtensions/UnityEditor.Android.Extensions.dll”
-r:“C:\Program Files (x86)\Unity\Editor\Data\PackageManager\Unity\PackageManager\4.3.2\Unity.PackageManager.dll”
-define:UNITY_STANDALONE_WIN
-define:ENABLE_MICROPHONE
-define:ENABLE_TEXTUREID_MAP
-define:ENABLE_AUDIO_FMOD
-define:UNITY_STANDALONE
-define:ENABLE_MONO
-define:ENABLE_SPRITES
-define:ENABLE_TERRAIN
-define:ENABLE_GENERICS
-define:ENABLE_SUBSTANCE
-define:INCLUDE_WP8SUPPORT
-define:ENABLE_MOVIES
-define:ENABLE_WWW
-define:ENABLE_IMAGEEFFECTS
-define:ENABLE_WEBCAM
-define:INCLUDE_METROSUPPORT
-define:RENDER_SOFTWARE_CURSOR
-define:ENABLE_NETWORK
-define:ENABLE_PHYSICS
-define:ENABLE_CACHING
-define:ENABLE_CLOTH
-define:ENABLE_2D_PHYSICS
-define:ENABLE_SHADOWS
-define:ENABLE_AUDIO
-define:ENABLE_NAVMESH_CARVING
-define:ENABLE_DUCK_TYPING
-define:ENABLE_SINGLE_INSTANCE_BUILD_SETTING
-define:UNITY_4_3_2
-define:UNITY_4_3
-define:ENABLE_PROFILER
-define:UNITY_EDITOR
-define:UNITY_EDITOR_WIN
-define:UNITY_TEAM_LICENSE
Assets/Plugins/Editor/TransformCopier.cs
-r:“C:/Program Files (x86)/Unity/Editor/Data/Mono\lib/mono/2.0\System.Runtime.Serialization.dll”
-r:“C:/Program Files (x86)/Unity/Editor/Data/Mono\lib/mono/2.0\System.Xml.Linq.dll”
-----CompilerOutput:-stdout–exitcode: 1–compilationhadfailure: True–outfile: Temp/Assembly-CSharp-Editor-firstpass.dll
-----CompilerOutput:-stderr----------
Unhandled Exception: System.UnauthorizedAccessException: Access to the path “C:\Users\michel\Documents\FPS\Temp\Assembly-CSharp-Editor-firstpass.dll.mdb” is denied.
at System.IO.FileStream…ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in :0
at System.IO.FileStream…ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean isAsync, Boolean anonymous) [0x00000] in :0
at System.IO.FileStream…ctor (System.String path, FileMode mode, FileAccess access) [0x00000] in :0
at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess)
at Mono.CompilerServices.SymbolWriter.MonoSymbolWriter.WriteSymbolFile (Guid guid) [0x00000] in :0
at Mono.CSharp.SymbolWriter+SymbolWriterImpl.WriteSymbolFile () [0x00000] in :0
at Mono.CSharp.SymbolWriter.WriteSymbolFile () [0x00000] in :0
at Mono.CSharp.CodeGen.Save (System.String name, Boolean saveDebugInfo, Mono.CSharp.Report Report) [0x00000] in :0
at Mono.CSharp.Driver.Compile () [0x00000] in :0
at Mono.CSharp.Driver.Main (System.String[ ] args) [0x00000] in :0
-----EndCompilerOutput---------------
- Finished compile Library/ScriptAssemblies/Assembly-CSharp-Editor-firstpass.dll
Internal compiler error. See the console log for more information. output was:
Unhandled Exception: System.UnauthorizedAccessException: Access to the path “C:\Users\michel\Documents\FPS\Temp\Assembly-CSharp-Editor-firstpass.dll.mdb” is denied.
at System.IO.FileStream…ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in :0
at System.IO.FileStream…ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean isAsync, Boolean anonymous) [0x00000] in :0
at System.IO.FileStream…ctor (System.String path, FileMode mode, FileAccess access) [0x00000] in :0
at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess)
at Mono.CompilerServices.SymbolWriter.MonoSymbolWriter.WriteSymbolFile (Guid guid) [0x00000] in :0
at Mono.CSharp.SymbolWriter+SymbolWriterImpl.WriteSymbolFile () [0x00000] in :0
at Mono.CSharp.SymbolWriter.WriteSymbolFile () [0x00000] in :0
at Mono.CSharp.CodeGen.Save (System.String name, Boolean saveDebugInfo, Mono.CSharp.Report Report) [0x00000] in :0
at Mono.CSharp.Driver.Compile () [0x00000] in :0
at Mono.CSharp.Driver.Main (System.String[ ] args) [0x00000] in :0
(Filename: Line: 0)
- Finished compile Library/ScriptAssemblies/Assembly-UnityScript.dll
Assets/Scripts/cutscenes/CutsceneManager.js(14,51): BCW0012: WARNING: ‘UnityEngine.GameObject.SetActiveRecursively(boolean)’ is obsolete. gameObject.SetActiveRecursively() is obsolete. Use GameObject.SetActive(), which is now inherited by children.
(Filename: Assets/Scripts/cutscenes/CutsceneManager.js Line: 14)
Assets/Scripts/cutscenes/DownChoperCutscene.js(81,25): BCW0012: WARNING: ‘UnityEngine.GameObject.active’ is obsolete. GameObject.active is obsolete. Use GameObject.SetActive(), GameObject.activeSelf or GameObject.activeInHierarchy.
(Filename: Assets/Scripts/cutscenes/DownChoperCutscene.js Line: 81)
Assets/Scripts/cutscenes/DownChoperCutscene.js(83,26): BCW0012: WARNING: ‘UnityEngine.GameObject.active’ is obsolete. GameObject.active is obsolete. Use GameObject.SetActive(), GameObject.activeSelf or GameObject.activeInHierarchy.
(Filename: Assets/Scripts/cutscenes/DownChoperCutscene.js Line: 83)
Assets/Scripts/cutscenes/DownChoperCutscene.js(116,26): BCW0012: WARNING: ‘UnityEngine.GameObject.active’ is obsolete. GameObject.active is obsolete. Use GameObject.SetActive(), GameObject.activeSelf or GameObject.activeInHierarchy.
(Filename: Assets/Scripts/cutscenes/DownChoperCutscene.js Line: 116)
Assets/Scripts/cutscenes/DownChoperCutscene.js(118,26): BCW0012: WARNING: ‘UnityEngine.GameObject.active’ is obsolete. GameObject.active is obsolete. Use GameObject.SetActive(), GameObject.activeSelf or GameObject.activeInHierarchy.
(Filename: Assets/Scripts/cutscenes/DownChoperCutscene.js Line: 118)
Assets/Scripts/cutscenes/DownChoperCutscene.js(227,25): BCW0012: WARNING: ‘UnityEngine.GameObject.SetActiveRecursively(boolean)’ is obsolete. gameObject.SetActiveRecursively() is obsolete. Use GameObject.SetActive(), which is now inherited by children.
(Filename: Assets/Scripts/cutscenes/DownChoperCutscene.js Line: 227)
Assets/Scripts/cutscenes/DownChoperCutscene.js(228,31): BCW0012: WARNING: ‘UnityEngine.GameObject.SetActiveRecursively(boolean)’ is obsolete. gameObject.SetActiveRecursively() is obsolete. Use GameObject.SetActive(), which is now inherited by children.
(Filename: Assets/Scripts/cutscenes/DownChoperCutscene.js Line: 228)
Assets/Scripts/cutscenes/DownChoperCutscene.js(229,32): BCW0012: WARNING: ‘UnityEngine.GameObject.SetActiveRecursively(boolean)’ is obsolete. gameObject.SetActiveRecursively() is obsolete. Use GameObject.SetActive(), which is now inherited by children.
(Filename: Assets/Scripts/cutscenes/DownChoperCutscene.js Line: 229)
Assets/Scripts/cutscenes/ForestCutscene.js(125,28): BCW0012: WARNING: ‘UnityEngine.GameObject.SetActiveRecursively(boolean)’ is obsolete. gameObject.SetActiveRecursively() is obsolete. Use GameObject.SetActive(), which is now inherited by children.
(Filename: Assets/Scripts/cutscenes/ForestCutscene.js Line: 125)
Assets/Scripts/cutscenes/HelicopterCutscene.js(31,38): BCW0012: WARNING: ‘UnityEngine.GameObject.SetActiveRecursively(boolean)’ is obsolete. gameObject.SetActiveRecursively() is obsolete. Use GameObject.SetActive(), which is now inherited by children.
(Filename: Assets/Scripts/cutscenes/HelicopterCutscene.js Line: 31)
Assets/Scripts/cutscenes/HelicopterCutscene.js(86,46): BCW0012: WARNING: ‘UnityEngine.GameObject.SetActiveRecursively(boolean)’ is obsolete. gameObject.SetActiveRecursively() is obsolete. Use GameObject.SetActive(), which is now inherited by children.
(Filename: Assets/Scripts/cutscenes/HelicopterCutscene.js Line: 86)
Assets/Scripts/cutscenes/HelicopterCutscene.js(94,49): BCW0012: WARNING: ‘UnityEngine.GameObject.SetActiveRecursively(boolean)’ is obsolete. gameObject.SetActiveRecursively() is obsolete. Use GameObject.SetActive(), which is now inherited by children.
(Filename: Assets/Scripts/cutscenes/HelicopterCutscene.js Line: 94)
Assets/Scripts/cutscenes/HelicopterCutscene.js(99,49): BCW0012: WARNING: ‘UnityEngine.GameObject.SetActiveRecursively(boolean)’ is obsolete. gameObject.SetActiveRecursively() is obsolete. Use GameObject.SetActive(), which is now inherited by children.
(Filename: Assets/Scripts/cutscenes/HelicopterCutscene.js Line: 99)
Assets/Scripts/cutscenes/HelicopterCutscene.js(100,48): BCW0012: WARNING: ‘UnityEngine.GameObject.SetActiveRecursively(boolean)’ is obsolete. gameObject.SetActiveRecursively() is obsolete. Use GameObject.SetActive(), which is now inherited by children.
(Filename: Assets/Scripts/cutscenes/HelicopterCutscene.js Line: 100)
Assets/Scripts/cutscenes/HelicopterCutscene.js(101,41): BCW0012: WARNING: ‘UnityEngine.GameObject.SetActiveRecursively(boolean)’ is obsolete. gameObject.SetActiveRecursively() is obsolete. Use GameObject.SetActive(), which is now inherited by children.
(Filename: Assets/Scripts/cutscenes/HelicopterCutscene.js Line: 101)
Assets/Scripts/cutscenes/HelicopterCutscene.js(106,49): BCW0012: WARNING: ‘UnityEngine.GameObject.SetActiveRecursively(boolean)’ is obsolete. gameObject.SetActiveRecursively() is obsolete. Use GameObject.SetActive(), which is now inherited by children.
(Filename: Assets/Scripts/cutscenes/HelicopterCutscene.js Line: 106)
Assets/Scripts/cutscenes/HelicopterCutscene.js(107,48): BCW0012: WARNING: ‘UnityEngine.GameObject.SetActiveRecursively(boolean)’ is obsolete. gameObject.SetActiveRecursively() is obsolete. Use GameObject.SetActive(), which is now inherited by children.
(Filename: Assets/Scripts/cutscenes/HelicopterCutscene.js Line: 107)
Assets/Scripts/cutscenes/HelicopterCutscene.js(108,41): BCW0012: WARNING: ‘UnityEngine.GameObject.SetActiveRecursively(boolean)’ is obsolete. gameObject.SetActiveRecursively() is obsolete. Use GameObject.SetActive(), which is now inherited by children.
(Filename: Assets/Scripts/cutscenes/HelicopterCutscene.js Line: 108)
Assets/Scripts/cutscenes/HelicopterCutscene.js(112,49): BCW0012: WARNING: ‘UnityEngine.GameObject.SetActiveRecursively(boolean)’ is obsolete. gameObject.SetActiveRecursively() is obsolete. Use GameObject.SetActive(), which is now inherited by children.
(Filename: Assets/Scripts/cutscenes/HelicopterCutscene.js Line: 112)
Assets/Scripts/cutscenes/HelicopterCutscene.js(113,48): BCW0012: WARNING: ‘UnityEngine.GameObject.SetActiveRecursively(boolean)’ is obsolete. gameObject.SetActiveRecursively() is obsolete. Use GameObject.SetActive(), which is now inherited by children.
(Filename: Assets/Scripts/cutscenes/HelicopterCutscene.js Line: 113)
Assets/Scripts/cutscenes/HelicopterCutscene.js(114,41): BCW0012: WARNING: ‘UnityEngine.GameObject.SetActiveRecursively(boolean)’ is obsolete. gameObject.SetActiveRecursively() is obsolete. Use GameObject.SetActive(), which is now inherited by children.
(Filename: Assets/Scripts/cutscenes/HelicopterCutscene.js Line: 114)
Assets/Scripts/cutscenes/StartCutscene.js(57,35): BCW0012: WARNING: ‘UnityEngine.GameObject.active’ is obsolete. GameObject.active is obsolete. Use GameObject.SetActive(), GameObject.activeSelf or GameObject.activeInHierarchy.
(Filename: Assets/Scripts/cutscenes/StartCutscene.js Line: 57)
Assets/Scripts/cutscenes/StartCutscene.js(58,33): BCW0012: WARNING: ‘UnityEngine.GameObject.active’ is obsolete. GameObject.active is obsolete. Use GameObject.SetActive(), GameObject.activeSelf or GameObject.activeInHierarchy.
(Filename: Assets/Scripts/cutscenes/StartCutscene.js Line: 58)
Assets/Scripts/cutscenes/StartCutscene.js(60,33): BCW0012: WARNING: ‘UnityEngine.GameObject.active’ is obsolete. GameObject.active is obsolete. Use GameObject.SetActive(), GameObject.activeSelf or GameObject.activeInHierarchy.
(Filename: Assets/Scripts/cutscenes/StartCutscene.js Line: 60)
Assets/Scripts/cutscenes/StartCutscene.js(92,35): BCW0012: WARNING: ‘UnityEngine.GameObject.active’ is obsolete. GameObject.active is obsolete. Use GameObject.SetActive(), GameObject.activeSelf or GameObject.activeInHierarchy.
(Filename: Assets/Scripts/cutscenes/StartCutscene.js Line: 92)
Assets/Scripts/cutscenes/StartCutscene.js(94,33): BCW0012: WARNING: ‘UnityEngine.GameObject.active’ is obsolete. GameObject.active is obsolete. Use GameObject.SetActive(), GameObject.activeSelf or GameObject.activeInHierarchy.
(Filename: Assets/Scripts/cutscenes/StartCutscene.js Line: 94)
Assets/Scripts/cutscenes/StartCutscene.js(95,33): BCW0012: WARNING: ‘UnityEngine.GameObject.active’ is obsolete. GameObject.active is obsolete. Use GameObject.SetActive(), GameObject.activeSelf or GameObject.activeInHierarchy.
(Filename: Assets/Scripts/cutscenes/StartCutscene.js Line: 95)
Assets/Scripts/cutscenes/StartCutscene.js(164,42): BCW0012: WARNING: ‘UnityEngine.GameObject.active’ is obsolete. GameObject.active is obsolete. Use GameObject.SetActive(), GameObject.activeSelf or GameObject.activeInHierarchy.
(Filename: Assets/Scripts/cutscenes/StartCutscene.js Line: 164)
Assets/Scripts/enemies/dummy/TrainingDummy.js(92,28): BCW0012: WARNING: ‘UnityEngine.GameObject.SetActiveRecursively(boolean)’ is obsolete. gameObject.SetActiveRecursively() is obsolete. Use GameObject.SetActive(), which is now inherited by children.
(Filename: Assets/Scripts/enemies/dummy/TrainingDummy.js Line: 92)
Assets/Scripts/enemies/dummy/TrainingDummy.js(390,47): BCW0012: WARNING: ‘UnityEngine.GameObject.active’ is obsolete. GameObject.active is obsolete. Use GameObject.SetActive(), GameObject.activeSelf or GameObject.activeInHierarchy.
(Filename: Assets/Scripts/enemies/dummy/TrainingDummy.js Line: 390)
Assets/Scripts/enemies/dummy/TrainingDummy.js(443,47): BCW0012: WARNING: ‘UnityEngine.GameObject.active’ is obsolete. GameObject.active is obsolete. Use GameObject.SetActive(), GameObject.activeSelf or GameObject.activeInHierarchy.
(Filename: Assets/Scripts/enemies/dummy/TrainingDummy.js Line: 443)
Assets/Scripts/enemies/dummy/TrainingDummy.js(529,55): BCW0012: WARNING: ‘UnityEngine.GameObject.active’ is obsolete. GameObject.active is obsolete. Use GameObject.SetActive(), GameObject.activeSelf or GameObject.activeInHierarchy.
(Filename: Assets/Scripts/enemies/dummy/TrainingDummy.js Line: 529)
Assets/Scripts/enemies/dummy/TrainingDummy.js(585,47): BCW0012: WARNING: ‘UnityEngine.GameObject.active’ is obsolete. GameObject.active is obsolete. Use GameObject.SetActive(), GameObject.activeSelf or GameObject.activeInHierarchy.
(Filename: Assets/Scripts/enemies/dummy/TrainingDummy.js Line: 585)
Assets/Scripts/enemies/dummy/TrainingDummy.js(649,20): BCW0012: WARNING: ‘UnityEngine.GameObject.active’ is obsolete. GameObject.active is obsolete. Use GameObject.SetActive(), GameObject.activeSelf or GameObject.activeInHierarchy.
(Filename: Assets/Scripts/enemies/dummy/TrainingDummy.js Line: 649)
Assets/Scripts/graphics/DistanceDisable.js(96,48): BCW0012: WARNING: ‘UnityEngine.GameObject.active’ is obsolete. GameObject.active is obsolete. Use GameObject.SetActive(), GameObject.activeSelf or GameObject.activeInHierarchy.
(Filename: Assets/Scripts/graphics/DistanceDisable.js Line: 96)
Assets/Scripts/huds/GameQualitySettings.js(123,59): BCW0012: WARNING: ‘UnityEngine.QualitySettings.currentLevel’ is obsolete. Use GetQualityLevel and SetQualityLevel
(Filename: Assets/Scripts/huds/GameQualitySettings.js Line: 123)
Assets/Scripts/huds/GameQualitySettings.js(185,59): BCW0012: WARNING: ‘UnityEngine.GameObject.SetActiveRecursively(boolean)’ is obsolete. gameObject.SetActiveRecursively() is obsolete. Use GameObject.SetActive(), which is now inherited by children.
(Filename: Assets/Scripts/huds/GameQualitySettings.js Line: 185)
Assets/Scripts/huds/GameQualitySettings.js(206,63): BCW0012: WARNING: ‘UnityEngine.GameObject.active’ is obsolete. GameObject.active is obsolete. Use GameObject.SetActive(), GameObject.activeSelf or GameObject.activeInHierarchy.
(Filename: Assets/Scripts/huds/GameQualitySettings.js Line: 206)
Assets/Scripts/huds/GameQualitySettings.js(223,50): BCW0012: WARNING: ‘UnityEngine.QualitySettings.currentLevel’ is obsolete. Use GetQualityLevel and SetQualityLevel
(Filename: Assets/Scripts/huds/GameQualitySettings.js Line: 223)
Assets/Scripts/huds/GameQualitySettings.js(575,36): BCW0012: WARNING: ‘UnityEngine.QualitySettings.currentLevel’ is obsolete. Use GetQualityLevel and SetQualityLevel
(Filename: Assets/Scripts/huds/GameQualitySettings.js Line: 575)
Assets/Scripts/huds/GameQualitySettings.js(577,41): BCW0012: WARNING: ‘UnityEngine.QualitySettings.currentLevel’ is obsolete. Use GetQualityLevel and SetQualityLevel
(Filename: Assets/Scripts/huds/GameQualitySettings.js Line: 577)
Assets/Scripts/huds/GameQualitySettings.js(672,67): BCW0012: WARNING: ‘UnityEngine.GameObject.SetActiveRecursively(boolean)’ is obsolete. gameObject.SetActiveRecursively() is obsolete. Use GameObject.SetActive(), which is now inherited by children.
(Filename: Assets/Scripts/huds/GameQualitySettings.js Line: 672)
Assets/Scripts/huds/MainMenuScreen.js(455,57): BCW0012: WARNING: ‘UnityEngine.QualitySettings.currentLevel’ is obsolete. Use GetQualityLevel and SetQualityLevel
(Filename: Assets/Scripts/huds/MainMenuScreen.js Line: 455)
Assets/Scripts/huds/SoldierTarget.js(43,43): BCW0012: WARNING: ‘UnityEngine.GameObject.active’ is obsolete. GameObject.active is obsolete. Use GameObject.SetActive(), GameObject.activeSelf or GameObject.activeInHierarchy.
(Filename: Assets/Scripts/huds/SoldierTarget.js Line: 43)
Assets/Scripts/misc/DistanceFade.js(56,43): BCW0012: WARNING: ‘UnityEngine.GameObject.active’ is obsolete. GameObject.active is obsolete. Use GameObject.SetActive(), GameObject.activeSelf or GameObject.activeInHierarchy.
(Filename: Assets/Scripts/misc/DistanceFade.js Line: 56)
Assets/Scripts/misc/GameManager.js(42,36): BCW0012: WARNING: ‘UnityEngine.GameObject.active’ is obsolete. GameObject.active is obsolete. Use GameObject.SetActive(), GameObject.activeSelf or GameObject.activeInHierarchy.
(Filename: Assets/Scripts/misc/GameManager.js Line: 42)
Assets/Scripts/misc/GameManager.js(58,33): BCW0012: WARNING: ‘UnityEngine.GameObject.SetActiveRecursively(boolean)’ is obsolete. gameObject.SetActiveRecursively() is obsolete. Use GameObject.SetActive(), which is now inherited by children.
(Filename: Assets/Scripts/misc/GameManager.js Line: 58)
Assets/Scripts/misc/GameManager.js(106,33): BCW0012: WARNING: ‘UnityEngine.GameObject.active’ is obsolete. GameObject.active is obsolete. Use GameObject.SetActive(), GameObject.activeSelf or GameObject.activeInHierarchy.
(Filename: Assets/Scripts/misc/GameManager.js Line: 106)
Assets/Scripts/misc/GameManager.js(108,41): BCW0012: WARNING: ‘UnityEngine.GameObject.SetActiveRecursively(boolean)’ is obsolete. gameObject.SetActiveRecursively() is obsolete. Use GameObject.SetActive(), which is now inherited by children.
(Filename: Assets/Scripts/misc/GameManager.js Line: 108)
Assets/Scripts/misc/streaming/StreamingController.js(181,75): BCW0012: WARNING: ‘UnityEngine.GameObject.active’ is obsolete. GameObject.active is obsolete. Use GameObject.SetActive(), GameObject.activeSelf or GameObject.activeInHierarchy.
(Filename: Assets/Scripts/misc/streaming/StreamingController.js Line: 181)
Assets/Scripts/misc/streaming/StreamingController.js(183,71): BCW0012: WARNING: ‘UnityEngine.GameObject.active’ is obsolete. GameObject.active is obsolete. Use GameObject.SetActive(), GameObject.activeSelf or GameObject.activeInHierarchy.
(Filename: Assets/Scripts/misc/streaming/StreamingController.js Line: 183)
Assets/Scripts/soldier/SoldierController.js(105,25): BCW0012: WARNING: ‘UnityEngine.GameObject.SetActiveRecursively(boolean)’ is obsolete. gameObject.SetActiveRecursively() is obsolete. Use GameObject.SetActive(), which is now inherited by children.
(Filename: Assets/Scripts/soldier/SoldierController.js Line: 105)
Assets/Scripts/soldier/SoldierController.js(120,25): BCW0012: WARNING: ‘UnityEngine.GameObject.SetActiveRecursively(boolean)’ is obsolete. gameObject.SetActiveRecursively() is obsolete. Use GameObject.SetActive(), which is now inherited by children.
(Filename: Assets/Scripts/soldier/SoldierController.js Line: 120)
Assets/Scripts/soldier/WaterInteractions.js(87,40): BCW0012: WARNING: ‘UnityEngine.GameObject.active’ is obsolete. GameObject.active is obsolete. Use GameObject.SetActive(), GameObject.activeSelf or GameObject.activeInHierarchy.
(Filename: Assets/Scripts/soldier/WaterInteractions.js Line: 87)
Assets/Scripts/weapons/Destructable.js(17,46): BCW0012: WARNING: ‘UnityEngine.GameObject.active’ is obsolete. GameObject.active is obsolete. Use GameObject.SetActive(), GameObject.activeSelf or GameObject.activeInHierarchy.
(Filename: Assets/Scripts/weapons/Destructable.js Line: 17)
Assets/Scripts/soldier/SoldierController.js(219,24): UCW0003: WARNING: Bitwise operation ‘|’ on boolean values won’t shortcut. Did you mean ‘||’?
(Filename: Assets/Scripts/soldier/SoldierController.js Line: 219)
- Finished compile Library/ScriptAssemblies/Assembly-UnityScript-Editor-firstpass.dll
Assets/Plugins/Editor/AimModeEditor.js(18,34): BCW0012: WARNING: ‘UnityEditor.EditorGUIUtility.LookLikeInspector()’ is obsolete. LookLikeControls and LookLikeInspector modes are deprecated.
(Filename: Assets/Plugins/Editor/AimModeEditor.js Line: 18)
Assets/Plugins/Editor/EffectsManagerEditor.js(32,34): BCW0012: WARNING: ‘UnityEditor.EditorGUIUtility.LookLikeInspector()’ is obsolete. LookLikeControls and LookLikeInspector modes are deprecated.
(Filename: Assets/Plugins/Editor/EffectsManagerEditor.js Line: 32)
Assets/Plugins/Editor/GlobalUpgradeEditor.js(11,34): BCW0012: WARNING: ‘UnityEditor.EditorGUIUtility.LookLikeInspector()’ is obsolete. LookLikeControls and LookLikeInspector modes are deprecated.
(Filename: Assets/Plugins/Editor/GlobalUpgradeEditor.js Line: 11)
Assets/Plugins/Editor/GunChildAnimationEditor.js(14,34): BCW0012: WARNING: ‘UnityEditor.EditorGUIUtility.LookLikeInspector()’ is obsolete. LookLikeControls and LookLikeInspector modes are deprecated.
(Filename: Assets/Plugins/Editor/GunChildAnimationEditor.js Line: 14)
Assets/Plugins/Editor/GunLookEditor.js(54,34): BCW0012: WARNING: ‘UnityEditor.EditorGUIUtility.LookLikeInspector()’ is obsolete. LookLikeControls and LookLikeInspector modes are deprecated.
(Filename: Assets/Plugins/Editor/GunLookEditor.js Line: 54)
Assets/Plugins/Editor/GunScriptEditor.js(18,34): BCW0012: WARNING: ‘UnityEditor.EditorGUIUtility.LookLikeInspector()’ is obsolete. LookLikeControls and LookLikeInspector modes are deprecated.
(Filename: Assets/Plugins/Editor/GunScriptEditor.js Line: 18)
Assets/Plugins/Editor/SlotInfoEditor.js(47,34): BCW0012: WARNING: ‘UnityEditor.EditorGUIUtility.LookLikeInspector()’ is obsolete. LookLikeControls and LookLikeInspector modes are deprecated.
(Filename: Assets/Plugins/Editor/SlotInfoEditor.js Line: 47)
Assets/Plugins/Editor/WeaponClassIconsEditor.js(6,34): BCW0012: WARNING: ‘UnityEditor.EditorGUIUtility.LookLikeInspector()’ is obsolete. LookLikeControls and LookLikeInspector modes are deprecated.
(Filename: Assets/Plugins/Editor/WeaponClassIconsEditor.js Line: 6)
Assets/Standard Assets/Editor/Image Effects/EdgeDetectEffectNormalsEditor.js(75,61): BCW0012: WARNING: ‘UnityEditor.EditorGUILayout.ObjectField(String, UnityEngine.Object, System.Type, *UnityEngine.GUILayoutOption[ ])’ is obsolete. Check the docs for the usage of the new parameter ‘allowSceneObjects’.
(Filename: Assets/Standard Assets/Editor/Image Effects/EdgeDetectEffectNormalsEditor.js Line: 75)
Assets/Standard Assets/Editor/Image Effects/EdgeDetectEffectNormalsEditor.js(76,67): BCW0012: WARNING: ‘UnityEditor.EditorGUILayout.ObjectField(String, UnityEngine.Object, System.Type, *UnityEngine.GUILayoutOption[ ])’ is obsolete. Check the docs for the usage of the new parameter ‘allowSceneObjects’.
(Filename: Assets/Standard Assets/Editor/Image Effects/EdgeDetectEffectNormalsEditor.js Line: 76)
Assets/Standard Assets/Editor/Image Effects/EdgeDetectEffectNormalsEditor.js(77,64): BCW0012: WARNING: ‘UnityEditor.EditorGUILayout.ObjectField(String, UnityEngine.Object, System.Type, *UnityEngine.GUILayoutOption[ ])’ is obsolete. Check the docs for the usage of the new parameter ‘allowSceneObjects’.
(Filename: Assets/Standard Assets/Editor/Image Effects/EdgeDetectEffectNormalsEditor.js Line: 77)
Assets/Standard Assets/Editor/Image Effects/EdgeDetectEffectNormalsEditor.js(78,66): BCW0012: WARNING: ‘UnityEditor.EditorGUILayout.ObjectField(String, UnityEngine.Object, System.Type, *UnityEngine.GUILayoutOption[ ])’ is obsolete. Check the docs for the usage of the new parameter ‘allowSceneObjects’.
(Filename: Assets/Standard Assets/Editor/Image Effects/EdgeDetectEffectNormalsEditor.js Line: 78)
System memory in use before: 32.2 MB.
Unloading 352 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
System memory in use after: 14.7 MB.
Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 353.
Total: 63.956314 ms (FindLiveObjects: 0.042975 ms CreateObjectMapping: 0.017959 ms MarkObjects: 1.232174 ms DeleteObjects: 0.129567 ms)
Validating Project structure … 0.140958 seconds.
Refresh, detecting if any assets need to be imported or removed … 0.154387 seconds
----- Total AssetImport time: 0.003341s, Asset Import: 0.000001s, CacheServerIntegrate: 0.000000s, CacheServer Download: 0.000000s [0 B, -1.#IND00 mb/s], CacheServer Hashing: 0.000000s [0 B, -1.#IND00 mb/s]
Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Mono\lib\mono\2.0\System.Xml.Linq.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Unity\Editor\Data\Managed\nunit.framework.dll (this message is harmless)
System memory in use before: 18.1 MB.
Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
System memory in use after: 16.3 MB.
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 641.
Total: 15.256893 ms (FindLiveObjects: 0.075687 ms CreateObjectMapping: 0.024374 ms MarkObjects: 3.833145 ms DeleteObjects: 0.023732 ms)
Initializing input.
XInput1_3.dll not found.
Input initialized.
Native extension for build target not found
Refresh, detecting if any assets need to be imported or removed … 2.847840 seconds
----- Total AssetImport time: 0.013138s, Asset Import: 0.000001s, CacheServerIntegrate: 0.000000s, CacheServer Download: 0.000000s [0 B, -1.#IND00 mb/s], CacheServer Hashing: 0.000000s [0 B, -1.#IND00 mb/s]