Temporal AA in Unity 2019 HDRP

Hello,

I have been searching for awhile for this and am sure I am missing something simple, but can anyone tell me how to turn on Temporal Anti Aliasing in Unity 2019 HDRP. I am using:

Unity 2019.1.18f1 and am using HDRP 5.16.1. Since it’s no longer done in the Post Processing I am very lost.

Thank you for any help!

p

Hi :slight_smile:
it is on Camera settings.
HDRP have an option for set AA in Scene view. Just go to Editor preferences, in “HD Render Pipeline” tab

Hello and thank you for responding,

If I go to my HD Render Pipeline Asset, under settings for camera, I have the option to change the rendering method to Forward and then to use MSAA but I am looking to use TAA specifically and there is no option for that here.
Any help from anyone would be greatly appreciated.

Best,
p

You’ll find it on the camera component itself
4727444--447611--upload_2019-7-9_11-0-38.png

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Thank You!