Hello,
I have a small issue I can’t seem to figure out.
The Scene: The player (has a character controller) touches an enemy (also has a character controller). The player and the enemy collide with each other preventing movement from both objects.
Desired Result: When the enemy touches the player, the enemy goes through the player not blocking/stopping the movement on both objects. After x time, collider is turned back on. In addition, I’d like for the enemies to still be effected by the walls and ground.
I have tried the decectCollisions attribute
but that didn’t work.
Any thoughts on how I may solve this minor problem? Even pointing me at a function/attribute will help.
Thanks,
-S