This problem has started happening in the last weeks of development. When I Play in editor, but also when I run my build, my FPS gets halved for a while. This happens with a lot of randomness: it may happen for a couple seconds, or for half a minute, before my FPS raise again to normal levels.
In profiler, it looks like rendering spikes. In the images below you can see the spikes until they end and performance becomes stable:
I thought it might be something external, maybe my system performing another task, but on the contrary, CPU usage is on 25% or so during the slowdown, then when FPS raises to normal, it gets to 50%.
I have little profiler experience; I’d be grateful for any advice at this point.

