When I use ScriptableRenderPass to copy depth and gbuffer in deferred rendering. I got these warning.
pass Execute method is
public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
{
var cmd = CommandBufferPool.Get();
// ...other cmd
cmd.CopyTexture(Shader.PropertyToID("_CameraDepthAttachment"), Shader.PropertyToID("_CopyCameraDepthAttachment"));
cmd.Blit(Shader.PropertyToID("_GBuffer0"), Shader.PropertyToID("_CopyGBuffer0"));
}
Unity version: 2022.2.2f1c1
URP version: 14.0.4