Tennis Stars Cup @ Shockwave.com!

Three Melons is pleased to announce that our first Unity game, Tennis Stars Cup, was published today @ Shockwave.com

You may remember this game in an early stage as a Top DOG contest finalist. We’ve come a long way since then, and we’re very proud of the resulting product.

Give it a shot!

Cheers!

Wow, this looks awesome!

…but it doesn’t work with my Wacom tablet :frowning:

Congrats! I hope it does well for guys. I’m sure it will; it looks great!

Seems like most of the background graphics were missing when I played. A lot of things in the menus were unexplained without the background. Also, I found it too hard. I never won the first championship match… I don’t think I was doing anything wrong, but it was just too hard. I think the first match should be easy. Also, I think the super fire ball power should be blockable, but just harder to block. I never got it but the computer got it all the time and it was frustrating.

Yoggy

Start practicing.

I just won with 3 matches to 1.
nice flaming rocket althought the flames showed some artifacts.
For the rest everything worked very nicely.

Felt like playing Wii sports again, but this time with better control over where to shoot.

Would it be doable to make such a game for multiplayer gaming over the net ? Or is the net just too slow for such things ?

Awesome.

I love the controls. I think this is the best mouse control for a tennis game i have ever seen, you put in so much subtle control over the swing!

Definitely! I had fun using my trackpad for the tutorial, but that’s not an ideal controller for fast-paced games, and I hate mice so much that I wasn’t enticed to play anymore after that. Please see what you can do about that tablet situation.

Hi guys. Thanks for your comments.
I was lead developer and designer for Tennis Stars Cup. It was extremely fun to make and a great way to learn Unity. I like the resulting product, even if it’s not 100% what I’d envisioned.

That sounds odd, you’re the first one to have those issues. Could you give more details? Does it happen every time? Could you take screenshots?

I agree with this, to a degree. One of the points I couldn’t quite bring to a good balance (as usual, due to lack of time) is that of ease of play vs. depth of control. In the end I think I leaned towards the latter, but just because I think I’d lost perspective of what it’d feel to play the game for the first time. That’s one of the most valuable learnings I take from this project: the need to have test players all along the development cycle, and stay focused on the target player the game aims for.
Still, I think the game is really fun once you get past that initial bump that we failed to fully minimize.

Yes, it’s doable. In fact, we initially had it in mind to make it Multiplayer, and even got an early version working over the net. The bandwith seemed to be under control, even, if we kept communication at a minimum. For the Shockwave release we stopped development on the Multiplayer, since they wouldn’t provide that funcionality (until they have their own Unity compatible MP system).

Thanks you all for your comments, I really appreciate both praise and criticisms, keep them coming!

Joaquin

Do me a favor and don’t release anything this fun again during exam week. :smile:
I really enjoyed it. Everything in the game was very well done. Congratulations!

Congrats on the release! I have an /etc/hosts file on this machine that prevents me from playing Shockwave games (and seeing ads) but I’ll give it a try soon!

I hope you have luck getting people to install the Unity plugin.

Cheers,
-Jon

I expect the other Unity Shockwave games have resulted in lots o’ webplayer installs already. I thought the controls were excellent and had a very good feel; it seemed like probably a fair amount of time was spent getting that right. For some reason I didn’t really have any trouble with the difficulty; I was able to win more often than not right off the bat (if you’ll pardon the mixed metaphor). The only reason I didn’t play more is because I’m not really into tennis much, but that’s my problem. :wink:

–Eric

Attractive and very polished. I found the controls a bit problematic, but nothing terrible – I wonder if it’s a size of screen to size of game area issue.

awesome!!! great work.

Excellent work, I was waiting patiently for this game to be released :slight_smile:

~t

Yes it happens every time. Also when I came back and played again it was easier and I got to the second round of championship. Then it got way too hard again and it felt like I had been nerfed but the enemy was still the same, which kind of bugged me. But other than that great game, its really fun! here are screenshots:

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Many congrats guys, I’ll try to give it a run when I get the chance.

-Jeremy

Fantastic! One of the best Unity games I have ever seen.

Excellent news! And congrats on your entry into the IGF this year! Good luck!

Great job! The control system works uber:well :slight_smile:

I passed the link around the office and the only comment was that you guys should use the camera more to show the cool character models a bit more.

Overall, a REALLY NICE game!

I am also impressed. Good job.