Hello,
I come from a Python background and am very new to Unity/barracuda/c#. I would like to use a custom model inside Unity with Barracuda. The import goes well but I have to do some post-processing on the output tensors of the model. Is it possible to call some ONNX operators (eg. flatten, concat, max, etc.) after doing the inference with the model? If not, how would I go about implementing vectorized operations to still benefit from the GPU? Or am I forced to use the CPU to do the post-processing ?
Thanks!