For 19 months part time, my girlfriend and I have been working on an iOS game. It is finally set to come out this Thursday, January 17th (edit: download now)! It is our first Unity release, and we definitely plan to keep using it for games to come.
Here’s the game, called Terminal Escape:
Airport security is getting even more out of hand! First there were the privacy-intruding radiation-leaking full body scanners, now the administration has installed a new mandatory advanced conveyor belt screening process. It is your job to avoid this revamped security before the screening process prevents you from reaching your flight.
One very unique feature to iOS that we’ve built into Terminal Escape is the daily challenge system. We got the idea from the Halo series, and I have yet to see another iOS game that has this feature. Every day there will be two challenges that are waiting to be completed for that day. You have the time within the current day to complete those challenges. The earlier you start playing in the day the more likely you are to complete the challenge. Example challenges include “Avoid 20 obstacles within a single level” and “Beat your high score on 7 levels”. One of my favorites is “Collide with 100 obstacles”. When you complete the challenge, you’ll get some coins as a reward.
Looking at the game play, I like to think that it belongs in the “finite stander” genre. The version launching on the App Store has 60 levels across 4 different terminals. The levels do get harder as you go along – we introduce new obstacles in addition to having a longer track (therefore more room for you to mess up). All in all, there are a total of 16 different obstacle types. Some of the obstacles include:
Rotating X – similar to a windmill, it will rotate to try to hit you:
Fan – the breeze will slide you in one direction or another:
Speed Zone – look at that motion blur:
Full Body Scanner – collide with the ray and it’s game over:
The levels start out pretty basic, with the second level in Terminal A being very spread out: