I building a game where words pop up and disappear after a certain amount of time. I just don’t know how to even start scripting such a thing. Any help?
One way would be to create game objects with TextMesh (or whatever it’s called) components attached, and then destroy them after a set amount of time (you can write your own code for this, but there’s also a built-in script that will handle this for you).
Another way would be to use the built-in GUI system and use a timer (in some form or another) to control how long the text appears.
Beyond that, you’ll probably need to ask more specific questions. (Also, generally if you’re not even sure how to start programming something like this, that’s an indication that going through some tutorials might be in order. The various tutorials and other references and guides that are available will introduce you to a lot of the basic concepts that are involved here, and once you have a better grasp of those basics, stuff like this won’t seem so mysterious.)