Hey everyone!
Here’s a game I’ve been working on for a while called TERRA MELIOR. It’s a 3rd person action RPG shooter where you fight lots of boss battles, and dodge and use shields instead of taking cover. It takes place on a frozen, hostile planet where you search for a famous researcher who disappeared.
I’m in “fast content creation” mode, so there’s not a lot of polish. Many enemies still just have a terrain texture, rather than a painted UV texture. I’m working hard to get the 1st draft of the entire game done before polishing too much.
Overview:
- Solve a galactic mystery by shooting giant monsters in the face!
- Fight with guns, magic, melee, and martial arts (if you think kicking huge monsters is a good idea…)
- Dragons! Laser halberds! Vodka! Rocket-Powered Bows!
- Die over and over again because you are not worthy
Links:
- Win/Mac DEMO (~0.52 GB)
- DEV BLOG, with VIDEOS and SCREENSHOTS
- YOUTUBE CHANNEL
- MUSIC: Main theme, “Daydreams” song (feat. Lisa Sidoran), blizzard track, creepy theme, shadow dancer, romantik improv
Some Awesome Features:
- Combat System - stamina, poise, directional staggering, equipment burden, elemental damage, buff/debuff system, and more!
- Giant bosses can step on you!
- Button combos for different magic and martial arts attacks
- Semi-procedural animation for player and some bosses
- Character Creation - includes everything from adjusting upper and lower eyelash lengths (separately) to adding flaming jewelry
- Choose the colors for your armor and (eventually) weapons
- Custom skin shader with fake depth-mapped Subsurface Scattering
- Custom hair shader - still needs work
- Custom hair physics using bones - it’s not 100% accurate, but it’s optimized, and really fast!
- Fast and sweet looking ice shader

- Modified version of A* pathfinding
- Simple dragon flight - I’ll make it better in the future!
- Fire System - still needs work, but certain levels have fire that can spread. There are fire extinguishers and floating fire drones that can put it out.
- Tactical AI - nothing fancy, as they’re just monsters. It’s more of a “team composition” manager that switches their roles around according to who’s alive, what tags they have (ie. melee, ranged, support, tank, assassin…), and their distribution.
- Danger Area Registry - Lets human AI detect danger areas (mostly fire, and incoming enemy spells) and avoid / dodge accordingly. Haven’t enabled it for monsters yet.
- Temperature System - find warm areas like caves and structures with heaters to keep from freezing!
I’m planning to do a Kickstarter at some point and start begging for money. Anyways, I figured I’d start a thread here and start posting dev videos and stuff. Thanks for checking it out, and let me know what ya think! ![]()
Just remember: You are not the hero. The hero is dead. You’re next.


















