I can’t find in the threads a solution to this problem:
The problem is that the terracing is not intentional. The heightmap was imported from Photoshop
after converting to 16 bit grayscale and exporting to raw format. Can anyone please tell me where
I went wrong.
was the original heightmap 8 bit?
if not, did you use correct export and import options?
Channels 1 vs 2
depth 16 bits vs 8 bits
Byte order IBM PC vs Mac (that scrambles the image data)
in case your original file was 8 bit image you could change it to 16 bit and then apply some blur to it (Gaussian)
The original file was a 16 bit png, one channel and correct pc byte order.
Applying blur to the image takes away some of the sharp edges on raised areas
which is undesirable. Is there anything else that I can do to get it to import without
the terracing?
to be honest I suspect the quality of original texture
where did you get it / how did you make it? (which app)
btw check pm