Hi
So i have settled on a world size of 20000x20000 or 20km. I have at this point set a low height resolution of 129 . But i will need parts with more resolution at least 513 maybe more. I am debating whether to split the terrain into 1km tiles which will be 400 tiles or to have multiple terrain with the 20km base underneath and a number of higher resolution tiles spread around…
I would prefer the 400 tile route but is there a way to stitch the terrain together also how do i place them so no gaps it will be very tedious is there some way to snap them together?
A reason why i went low resolution on the main map is i expect to use more than 4 textures. I read this will require the terrain to be drawn twice but when i tested with 12 textures the tri count, setpasses every stat in the stat window remained exactly the same as when i used just 1 texture. Haven’t used the editor much but i did not see any changes in it either. So why is it considered so bad to have more than 4 and when can i see the impact ?
Also i noticed that 600 is no longer the max height just set a height of 10000 is that a change in unity 5 or is my terrain just bugging out?
Edit. Actually changed my mind think the 20km low res terrain with smaller high res terrains is a easier fir. What is the downside? I s it a memory hog not sure where terrain impact the most.
Thx