Hi Unitarians,
I have a terrain and a rigidbody modelling a boat and a riverbank. The terrain has the standard collider, and the boat has a rigidbody with kinematic set, as the movement is controlled via script, not the physics engine.
The problem is the boat will simply sail through the terrain I have generated, when I want it to crash. I have tried swapping the terrain collider for a rigidbody collider, and also adding a character controller into the boat, in addition to the rigidbody. Nothing works.
The boat is limited to one plane of movement, and it will intersect a water plane as well for the illusion of flotation.
Do I need to somehow turn on collisions? I thought this was handled automagically by the physics colliders? Is kinematic the problem?
if I turn off kinematic, and turn on gravity the boat falls. It is above the base plane of the terrain mesh BTW. What gives?
Thanks in anticipation
Papa