Terrain Billboard UV Random Flip, does anyone know how to do it?

I want the billboard grass to be randomly flipped. Random part is OK, but I can’t figure out how the UV is composed by terrain engine. Because as you know, terrain engine would combine the detail textures as one, so the UV of billboards would change. So, the question is, how can I know the mechanism?

Probably two separate grass scatterings, half the density each, one with a UV-reversed texture, will be your best bet.

Thanks,:wink: I thought it too, but it requires two much art work though.