Hi!
I’ve recently finished building a new computer running windows 7 64 bit.
I downloaded unity, but havn’t really used it yet since i started useing my new computer (used it lots on the old one)
So i go to make a new project to start working on a new game and first thing i do is make a new terrain. so immediatly i notice a wierd bug. As I zoom in and out the lighting changes on the terrain. at fist it was the normal grey i was used to, then as i scrolled in it changed to a black, shaded colour. As i zoom and rotate it will flash to the regular grey sometimes, and sometimes if i just don’t do anything for 20 seconds it will turn back to normal, but as soon as i move it, it goes black again. wierd right? idk if its a bug in 3.2 or soomething, i attached images of it both black and normal.
Also you may notice the error message in the bottom, does this have anything to do with it? has anyone else got the same error? I went to the link and i tried to download the “Hotfix” but it said “The system is currently unavailible” ://
Heres the URL for the page unity was sending me to http://support.microsoft.com/kb/976038
Any help would be greatly appreciated!
Thanks in advance!
See the little point light icon in the scene view top bar? Turn that off until you’ve got your terrain lit properly with lightmaps etc.
As for the error, there’s a big thread elsewhere on the forum about that.
I posted this in Unity Answers 2 weeks ago. I have not had a response to it yet but I think it may be of interest to you. I also put in a bug report for it: Oh and I am using windows 7 32 bit
I am using a GeForce GT 430 with directX 11 and shader Model 5.0. I updated to unity 3.2 build 61061. the install went well but when I opened a new project and added a new terrain I got this weird gray box overlayed on the terrain and it took about 5 seconds to go away. I then started to edit the terrain and it reappeared and again took about 5 seconds to go away. After researching what was causing this I found that if I change the base map distance setting for the terrain a graphic representation will display on the terrain and will increase or decrease in size accordingly and will go away after 5 to 10 seconds but again will come back with any update to the view port. I found two possible work arounds for this:P
- set the base map distance to zero
- set the graphics emulation to directx 7 or shader model 1
With sm 2, 3 or no emulation I get the same behavior. This did not happen with the previous version of unity. can anyone else replicate this or is it just me. Or is there some setting to turn this off. its very frustrating to work with the editor when my terrain object goes black when I try to do any editing
I have a GeForce GTS 450, so possibly a driver issue? Idk but I have not found a solution yet, I have all the same symptoms as you, so it is possible it is an Nvidia problem. I’m useing windows 7 64 pro