Terrain camera clipping issue.

As you can see in the middle rightish side of the image the chunk edge that is supposed to be rendered isn’t. The near clipping value is set to .001f so in my mind that should be rendered. Is there any way I can fix this? Scripts or a trick. The chunk sizes are 100 X 100.

i had a similar problem once, in that the terrain tiles where clipped out of the scene ‘too early’ and found the solution, but using an own custom system instead of the unity terrain engine; hope it might help either. The solution was that I also had to call ‘recalculate bounds’ after i had rebuilt the mesh of a terrain tile. Then unity knows exactly when to skip the object (when no vertices of it’s bounding box are visible), and won’t produce gaps anymore.