Ok, everyone! After a bit of thinking, I have devised a terrain challenge for those who have unity pro or have my Indie Effects Package from here: LINK
Here are the rules:
The terrain can only be 512 x 512
The Screenshot or webplayer must indicate if you’re using Indie Effects or Pro Image Effects. FXLab’s imageFX are allowed to be used here too.
The terrain has to have some sort of water, if you plan on building a tropical type terrain. I have supplied a water shader in the link below
You must start the terrain from scratch
Once you have an amazing terrain to show me, post it here! And heed my words: I will also post my OWN terrains for you to evaluate! You can post a screenshot or a webplayer, whatever suits you.
Happy terrain-modelling!
FuzzyQuills
WATER SHADER: feel free to use this for any purpose you want! It now has auto cameras, eliminating the previous fiddly setup!
So what are you waiting for - click below to download the water shader for your awesome tropical terrain! LINK
Depends on your terrain: If it’s a desert, you would probably leave it bare, unless there was an oasis or tufts of dry grass on the ground. But if it’s meant to be a forest, you would more likely put trees grass - It’s all up to you!
@halley: That’s a valid point: i haven’t been on these forums for very long at all and actually had no idea that there was a collaboration category. But encouraging others to put terrain on the asset store? It may do this, but it isn’t intended!
@Seth McCumber: Thank You! I presume you arrived here from my other forum link, and if you have a terrain ready to go, go ahead and post! I’ve actually started one, so keep your eyes and internet ports open for screenshots!
@Marrrk: That could be a valid point, but with the Unity pro effects, they use RTs which are faster than ReadPixels, which is what my package uses. The point being, i would like to see how my package could be used in several environments, so having a terrain challenge means everyone gets to fiddle around with my effects to their heart’s content, and in return, i get to see my effects being used in real-world applications! BTW, I saw your Image Effects Package for indie - Nice work! Pitty i don’t have the cash to get it though…
EDIT: Just re-read my own post (Silly me!) and correcting the rules, this won’t take long.
This is a pack that I have been working on to sell on the store. I started this before this collaboration started so I’m disqualified:(. Just felt like showing it.
I used a large water plane around the terrain. Looking forward to your water shader TheBlur.
Here are a few images with Indie Effects AA and Star Bloom:
@Baldinoboy: That’s fine. But what i meant by starting from scratch was that you couldn’t use a terrain model for the terrain, or use a terrain from another game. I am presuming your terrain was started in that project from scratch, rather than borrowed from another project or game, so it doesn’t count as disqualified, just letting you know. BTW, that is one epic terrain!
@dyox: That is impressive! So you generated the terrain using a custom script? I wouldn’t mind trying your script out!
Nice to hear you got the info, like to see more amazing terrain when you ready! (I haven’t been able to bang up one of my own though, I might see what I can do tonight)
Creating Terrains in unity can be fun once you know how to get around and use unity’s tools. I got some great terrains to show off I just completed in unity 4. I’m probably disqualified for having these done already but I just wanted to show off some great stuff in unity. As an indie dev im always very interested in what my fellow indie devs are creating with the power of unity these days.
Unity 4 Pro with Pro Image effects being used.
Unity 4 Water in Tropical scene and Tasharen water in forest scene.
Terrains use unity 4 terrain bumped specular for textures.
Terrains created from scratch in World Machine.
Splatmaps created in World Machine.
Toms Terrain Tools to apply splatmaps and help out placing some of the vegetation.
About 60% of vegetation is hand placed along with rocks.
Alot of extra tender care and detail just moving around terrains and painting more texture variations and adding touches here and there. Procedurally adding vegetation and textures is only half the work when it comes to terrains the ones that really stand out are the ones where you fly around your scenes and just keep painting/adding in detail and touches everywhere until it feels natural or to your liking:) Each picture is a collaboration of the terrain with screenshots of the scene. Here are the links.
@Migueljb: That is epic! kind a makes me wish i had pro, but ah well.
@Baldinoboy: While building one of my racing game projects, I had to make a water shader for one of the tracks, due to the ugly water. I also wanted it written in a way so it would allow you to create a waterfall with refractive water, so i worked on a script and surface shader and got the desired effect!
BTW, this doesn’t count as a terrain challenge entry, since I modelled the terrain in blender. But go ahead, comment on the water shader! Hopefully be able to post the water package after christmas or when I’m back at school