terrain change in real time

Dear everyone,
my company want to develop a simulation software for dredging. we want to use unity3d to do. i want to know whether it can real-time handle the terrain change when terrain is dig real time or not.In addition, terrain data is point cloud, if it can transform point cloud to mesh file for the terrain. At last,give my best wishes to everyone.

You can edit the height of terrain points in by setting height map heights in the terrains TerrainData. I don’t think it’s very performant though, as you’re editing a massive collider in real time. Unity - Scripting API: TerrainData.SetHeights

I believe the only built-in way to import a height map is using a grayscale image file (see the bottom of this page http://docs.unity3d.com/Manual/terrain-Height.html). But if you have the terrain data in a readable format it shouldn’t be too difficult to read the heights in, and set the heights using the terrain data.