Hi everybody,
I have an issue with the Terrain. If I create a new Terrain, and immediately hit the “Bake” button from the Navigation tab, everything is fine.
If i now set the Height to (e.g.) 196, flatten the whole Terrain and afterwards bake the terrain, it still looks ok in the design mode. As you can see, the position of the Terrain is 0,0,0.
Now i start the game and what happens? The Terrain is hoovering up to 0,196,0 and leaves the baked navmesh on the ground
This results in crazy error message during runtime, like
“SetDestination” can only be called on an active agent that has been placed on a NavMesh.
UnityEngine.NavMeshAgent:set_destination(Vector3)
which seems to be as at human is created way to far away from the created navmesh.
Can anybody help?