terrain collider not working in unity editor

so Im having this issue that Ive never encountered before. When I create a terrain with unity and use any kind of character controller, the player falls through the terrain. To test wether it was my character or terrain, I created a new project, added a blank terrain from unity’s own terrain creation tool, and then added a fps controller prefab from standard assets. I set the fps cc well above the terrain so that it would drop onto the ground so its not stuck in or under the terrain.,. still falling through… what in the holy heck is going on here?

Does your controller prefab have a collider?

I used the standard assets prefabs. They usually don’t have any issues… Ill try adding a collider component and post results…

did not work… :frowning: it doesn’t matter what character prefab I use, they all fall through the terrain…

1 Like

You should check the layers you’re using.