Terrain collider precision problem.

Hi , im having precision issues with my terrain collider the terrain collider is precise with in the unity editor when i play the game in play mode but when i build it for android the terrain collider seems to be below the terrain and the wheels of the aircraft sink into the terrain. Any solution to this?

PC:

Android:

Are you talking about shape vertex precision? The images are a bit too small but there does seem to be a big difference in smoothness of the shapes - like the droid version has more aggressive LOD applied.

Thanks for the reply I actually fixed it i think the problem was with the terrain settings i made a new unity terrain and just copied the new terrain settings onto the previous terrain and now the collision is perfect.