I have a simple rigid body box object. I have it programmed to fly around a simple environment but the issue is that when it touches the terrain this seems to send it moving in the opposite direction to the one it hit at despite the fact it shouldn’t move without user input. I have gravity turned off and very little code applied to the object. Not sure what the issue could be. Anyone know anything that can help? Can’t post the project right now but if it’s needed I shall. If you need more info to help please ask.Thanks in advance!
Anyone got any ideas why this is happening? I have no idea how to solve this issue.