Terrain Collision with trigger

Hi,

i have an airplane which can fly through a world with a terrain.
My airplane has a Box Collider and a Rigidbody Component. My terrain has a Terrain Collider attached.
Now if i dont check to use either the airplane or the terrain as trigger, the airplane collides automatically with the terrain.
But i want to do something within a script on collision. So i tried using the OnTriggerEnter function in my script. This function is only called if i use either the airplane or the spaceship as trigger.
The OnTriggerEnter function is now called as i want it to. But my problem is that in this case the collision is not handled automatically anymore.

Is there a way to let the collision be handled automatically and at the same time use the OnTriggerEnter function?
If not, is there an easy way to handle the collision for myself?

Greetz.

The method that you need to be using is OnCollisionEnter. This means that the airplane or space ship has a collider and a rigidbody. The terrain has a standard Terrain Collider. Neither should be a trigger. Whenever the two touch, it pushes off your OnCollisionEnter. If two items stay in contact it uses the OnCollisionStay and when they stop touching it produces the OnCollisionExit event.

Now, if the plane has wheels or space ship has landing gear the OnCollision events will still trigger, you have to program the event to omit certain colliders when they touch, or touch softly. (So if you hit the ground with the landing gear and your at a dive bomb, you still die)