Hi,
My _MainTex is blurry on the terrain after I changed the terrain shader to my custom shader.
What’s weird is that the other layers seem to be a good, it’s just the _MainTex that is having this issue.
Properties{
_Color("Main Color", Color) = (1.0,1.0,1.0,1.0)
_MainTex_Glow("MainTex_Glow", Range(0,10)) = 1.0
_MainTex("Base (RGB)", 2D) = "white" {}
_MainTex2("Base 2 (RGB)", 2D) = "white" {}
_MainTex3("Base 3 (RGB)", 2D) = "white" {}
_MainTex3A("Base 3 (Alpha)", 2D) = "white" {}
}
SubShader{
CGPROGRAM
#pragma surface surf Lambert
...
The tiling on layers 2,3,3A is set to X:44 and Y:44.
On MainTex the tiling is set to X:1 and Y:1 (if set any higher it doesn’t increase repeat it just changes how much of the terrain it covers) what’s also strange is that the repeat seems correct for MainTex on tiling value 1, its just blurry.
Base Texture Resolution on the terrain is set to max of 2048.